Showing posts with label Mega Drive 2. Show all posts
Showing posts with label Mega Drive 2. Show all posts

Friday, 2 October 2015

SEGA NEPTUNE REPLICA FINISHED


Hi Everyone,

Thanks for coming back and checking on my blog. Some of you guys might have been following / found my blog because of my EPIC Neptune project I set myself a few years ago after seeing the awesome Longhorn Engineer's tutorial on creating a Neptune using a 32x and a Genesis / MD2.

My idea was to learn soldering by making one of my spare Megadrive 2's into a working Neptune. But rather than leave it there I was going to use the skills I'd picked up making designer toys to make a replica outer shell for the mod and create an actual Neptune.

Well my project started with the hunting out on ebay of a 32x and then getting as many Neptune Prototype shell photos as I could and comparing them with my MD2. I'm pretty much 100% convinced that the Neptune prototype shell is a modified Genesis 2 shell. The bottom certainly makes me thing this as the lower square pan is exactly the same as a Gen 2 shell.

I documented the process of making my Neptune replica shell at most stages of sculpting. I thought I would make a slideshow so you guys can see what the steps are to make a Megadrive/Genesis 2 shell into a Neptune shell.

To finish it off I back painted the perspex LED 'window', glossed the buttons and applied the waterslip decals for the logos so that it looks like the prototype photo's I've seen on the web.

I've placed a few photos on the page as well as making a gallery for you guys to look through.











As you can see from the above photo I've finished the internal modular setup of the Neptune for when I eventually get a 32x. I really wanted to make sure that I would not need to destroy the 32x to make the Neptune. I will simply just have to take the 32x apart, fold it under itself and plug it in. Well I'll actually have to desolder the choke and resolder it on its side to lower the profile of the edge of the 32x so it will fit in the Replica case.

Again I made a slideshow of the progress I made with the mod and if you've followed my blog you will have seen all or most of them.



And to finish this post off which is a little shorter than I thought it would be. Its more photo heavy as I've basically posted most of my progress as I've gone along. I also made a Youtube video showing the shell and the internal mod.



Hopefully you guys like my replica Neptune shell. I'm so happy that its all finished off, and when I get a 32x I'll make it even more finished off. :-)

Catch you guys later on.

Porl''

Tuesday, 27 January 2015

NEW YEAR AND SOME NEW PROJECTS

Hi All,

A bit of a late Happy New Year! but there you go. :-)

I've been quiet again on the old blog front, the time keeps flying by which is a little worrying when you think about it. Over christmas I don't get much time to do many geeky projects as we're out busking with the kids Brass band that me and my wife volunteer for. Always good fun getting out there and playing the classic christmas tunes!

Well its a new year and I want to get cracking with a couple of Sega based projects and 1 arcade game project.

Currently the 2 Sega projects are on the go which I will no doubt make a post about when they are all done and finished. I'm just waiting on an ebay purchase to finish the larger of the two projects wiring then I will be onto the final touches for it. I'm really pleased with it so far, mysterious huh? :-P

I also have an arcade game project which I made a quick video intro for which is at the bottom of this post.

While I was working on one of the Sega projects I was watching some of the arcade and retro console repair videos that I subscribe to on YouTube and I started getting the urge to have another go at repairing an arcade game.

So off I trotted to one of the arcade forums I go on and snagged myself a board with some issues. Mainly this games problems are in the sound department. The game is WF SuperStars :-D I used to play this loads at Mr Man's video shop on Rosliston Road when I was a teen so its got a great nostalgic feeling for me.

Its going to be fun to tackle issues in the sound area of a Jamma board as I've not poked around those areas yet.



BUT, I need to get some of these other projects finished first before tackling WF. :-P

So catch you guys on the next post which will hopefully be a nice completed projects post.

Porl''

Monday, 10 November 2014

SEGA MEGADRIVE SONIC THE HEDGEHOG USB DRIVE

Howdy Y’all,

I’ve not had much time this past 2 weeks to play with making my Neptune hook-up wires unfortunately and I’ve been getting myself down with doing ebay searches for Sega 32x’s on there and seeing how expensive they are now. The prices of them have really shot through the roof and they seem to be becoming more and more unattainable which sucks. I’m still searching though as I need to get a working one to finish the Neptune off.

Anyway, that’s not what this post is about. Its about a little mid-week recycling project that I’ve been thinking about. I like most megadrive owners / collectors have a couple of spare Sonic the Hedgehog 1’s knocking about that no-one wants and I’ve been feeling that its such a shame that such a great game is just gathering dust getting absolutely no love as there are so many of them about.

Well I had the idea that the cartridges are around the same kind of size as some usb portable HDD’s so I thought I could use the casing to house a HDD and make a geeky drive to carry around. Getting one of my spares out and looking over it I saw that they are a bit too small so I did some research on the internet to see if people have made retro game USB drives and saw that some people sacrifice some awesome looking Nintendo games to use the cases to house the drives. And when I saw this I actually thought its such a shame that the actual game, the physical chips and board are just getting binned so that the cases are empty enough to make room for the HDD’s to fit in. So I opened up my Sonic cartridge to see if there was anyway I could keep the game in there and hopefully make it playable still while also being a USB drive.


Once opened you can see that the actual game board doesn’t take up all the room inside the cartridge and the space available is just a bit bigger than a USB pen drive with some room to spare around the sides. This is a pretty good result as I have a spare USB pen drive knocking about that I don’t use as I always end up losing them seen’s they are so small. And it was also free as I got it in a promo goody bag gift.


I found some sticky back velco strips as I thought that I might get a larger capacity pen drive in the future and if I glue gun the pen drive in place it will be stuck there forever. A rare bit of forward thinking from me haha. I also quickly ordered up a usb extension wire from the interwebs to give me a wire that can connect the cart / usb to my computer. I don’t really like the look of just the USB connector sticking out of the sides so wanted to go the dangly wire way.


Here you can see how the insides of the cartridge will look with the USB pen drive in place and the extension cable hanging out the side. Looking pretty neat.


And here you see how it looks with the little security screws put back into place and the cartridge all closed up.


When I was brainstorming how to have the USB extension cable and have the game playable I thought that if I have the cable coming out of the top of the back alignment groove the cartridge should still fit into the Megadrive 1 and 2 and not crimp or squash the cable. And it was a bit of a relief when I tried it after screwing it back together and it still fit into the cart slot and switched it on! :D


WOOP! Now I have a retro styled backup USB drive which has given a dusty unused cartridge some new life AND the game is still in there and working. So if there is an emergency situation where I see a Megadrive and heaven forbid there isn’t a game available to play then POW! USB Retro pen drive saves the day!

Hopefully this little post will inspire some other people to give their spare cartridges a new lease of life without sacrificing the actual game itself as that seems a big shame to me too.

I’m going to be making some time to make the hook-up wires for the Neptune next so hopefully there will be a post on those soon.

Catch you later

Porl’’


Thursday, 23 October 2014

SLOWLY GETTING BACK INTO PROJECT STUFF

Hi Everyone,

I'm back!!! :D Well, I'm not in full on geek project mode again but it's getting there. Our wedding and Honeymoon have now passed which has gone far too quickly!! But the day was amazing and went exactly how we wanted which is all you can ask for. Perfect! Then the day after our wedding we jetted off to Singapore for 4 days then hopped onto another plane and went to Bali for 6 days. The honeymoon was so awesome and such a change of pace from here at home. It was 4 days of non-stop sight-seeing and walking about and then 6 days of non-stop chilling out and relaxing and swimming. It was absolutely brilliant!

Then the next weekend we were off to Gloucester for a Lindy Hop weekend, 3 nights of social dances and 2 full days of workshops/lessons. We love this weekend which happens every year and it was the icing on the cake of our wedding few weeks. :D

Now we're home and getting back to normal I've started finding the time to get some more work done on my Neptune. Not so much the case but the wiring for the modular idea I've had where I won't potentially be ruining an expensive 32x to make a Neptune.

So I've been doodling what I need to do.

As you can see from the picture on the right I'm going to do the Fold Under way of mounting the 32x because of the new placement of the power and reset buttons. They are moved up the board closer to the cart slot, see the photo later on, so the normal stretched out 32x layout wont work as the cartridge connecter area goes over the buttons and they wont work.

The modular idea is to desolder the megadrive's cartridge slot and rather than binning it like you would normally I'm going to solder the short wires to this so that its a repostitioned cart slot. This will mean that I wont have to solder straight to the 32x. I want to not have to do too much modding to the 32x if I can help it and if I can I don't want to put solder all over the cart pins on the 32x. Its going to be a bit tighter in there because of the cart slot but thats the plan anyway.

And once I’ve gotten the cartridge slot moved, which I’m not looking forward to as its a lot of wires to solder and they are the lovely little wires that love to pull away from solder or to snap if you move them even remotely quickly, I’ll then have to get onto making some wires that will hook the 32x up internally. Normally with the Neptune mod you either desolder the A/V in and out ports on the back as well as the PSU port and solder wires from them to the required places on the Megadrive’s motherboard. Obviously with this modular route I don’t want to be taking things off the 32x or soldering to it if possible, I want this expensive peripheral to still be nice, and also problem solvable. I think I have 2 Megadrive 2 A/V plugs in my tool box at home so my plan is to create 2 wires with A/V plugs on the ends that will plug into the 32x. One will go into the A/V in port which will be soldered to the underside of the Megadrive 2’s A/V out area. The other will be soldered to the original Megadrive 2’s A/V port which will be mounted upside down as of The Longhorn Engineer’s original design. Then, in theory the wiring will work exactly the same as the normal way of doing the mod but in a plug and play way. The PSU connection will be done the same way the Mega-CD tail I made for my Jammadrive 2. I will need to sacrifice a Megadrive PSU to get the port but it should also work fine having a plug inside the case.

—— FAST FORWARD Doodle-doodle-doodle-doodle ——

I’ve been writing this post over the span of 2 weeks when I’ve got snippets of time and I’ve actually done some of the modifications to the Neptune wiring already. So I thought I would show its progress so far. Bare in mind I don’t have a working 32x yet, I only have my original FUBAR’d one which I’m using for checking on spacings inside the case etc.


This weekend I started the long task of desoldering the cartridge port and wiring up all the extension wires to it. I’ve recently been getting into The Game Chasers web show on youtube and this kept me company through the slightly tedious task of stepping and repeating the wiring. Here are a few photos of the process of extending the cartridge slot so that it will sit in the position I’ve been thinking will work best. In these photos you can also see the power on / off and reset buttons that I’ve moved so that they will work with the new positioning of the buttons on the Neptune case. You can also see on the underside of the board where I’ve moved a load of capacitors to the make room for the extended cart slots wires to sit. ( Note - you can see the last cart solder point on the right has come away, this was a gutting moment I must admit, but thankfully I traced where it went off to and managed to patch in the wire when re-wiring the cart slot and it all works)


For doing wiring like this I highly recommend the helpful hand crocodile grip stands. They are a god send for holding parts in place while you solder them. It’s such a pain to do this sort of stuff without them.


And here you can see the cartridge slot in place with a copy of Sonic 2 in there from when I successfully tested the slot out. Phew that was such a relief when I switched it on and it worked. Its a little buzzy in the audio department but its not too bad and it could possibly be from interference / cross talk from the unshielded wires. I tried a couple of games but I had it twice not load a game for me and when I inspected the wires one or two had come away from the cart slot. I desoldered these little tinkers and tried a pile of my megadrive games out. Games from different producers and I even got the furthest I’ve ever gotten on Shadow Dancer. So while it was still playing I delicately ran some hot glue over the top layer or connections on the cartridge slot to help give the wiring a little bit more grip and hopefully stop any breaks.

The next step was to get my 32x slotted into place and see how it lines up with the cartridge slot on the top of the case. A little disappointingly I couldn’t get the case to close. It seemed to be held apart from the lower part of the case by nearly 5mm. So off I trotted outside with my dremel and a grinding bit and tried to shave out some of the inner plastic a bit more to give me a smidge more room for the chock to sit as this is the bit that seems to be the tallest part on the outer edges of the 32x.
After some trimming and testing and trimming I got the case to close. :-D

Here you can see how the 32x sits in the folded under method connected via the now repositioned megadrive 2 cartridge slot. Its sitting really neatly in there I think and doesn’t look any different to the soldered in place versions other than the fact its still plug and play.



Now onto the last step of getting the 32x to stay put inside the case, other than the outer case gripping it like a vice haha. I needed to find some screws long enough to reach through the 32x, its lower board and the megadrive 2 motherboard and into the lower cases screw holes. This has been something I’ve been trying to find whenever I’ve been in a hardware store to buy different things like paint etc. But I’ve always come up with nothing as hardware screws are always too big, they won’t fit through the cartridge slot holes. It’s been a really pain in the butt.

But like an idiot I forgot that where I work, which is a radio control car manufacturer and distributor, I might actually be surrounded by screws that could work. And low and behold that seemed to be the case!!! The trick is to find screws that are the same dimensions ( M3 ), have a similar thread spacing and also long enough, which seems to be around 30mm. Asking some of the tech guys here I’ve found that these screws fit and seem to work a treat! : http://www.hpiracing.com/en/part/Z574  I originally tried a different screw which also fit but the head of the screw was quite deep and the cartridge wouldn’t sit in the slot low enough to be very stable.

Here you can see the new long screws holding everything into place. WOOP!


So the next steps, which I haven’t actually done yet. Make some small tin-foil shields to sit between the wires to try and limit any cross talk between the wires. Make 2 sets of A/V cables which will plug into the internally mounted 32x. And finally make a wire to hook up the 32x with power.

So over the next few weeks I’ll tinker away and try to make some A/V and power wires up and get them mounted into the Neptune case. It’s actually all starting to come together finally for this project.

Catch you later


Porl’’

Saturday, 9 August 2014

LITTLE BIT OF AN UPDATE

Hi Peeps,

I've just sat down at my desktop computer and realised I hadn't made any blog updates in a while. Man it's been a hectic past month and a bit and all I've been able to do geek-wise is plan things to do.

The Naomi is up and running and worked like a dream on my stag night were a group of us had a gaming night where I put out a load of my consoles with some tv's and my two arcade machines. Everything ran like a dream which was a real relief especially seen's its all old tech really. We got a real good game of Super Mario Bros going on the Mario Allstars cart on the SNES with about 4 of us taking turns trying to beat world 5. Damn Hammer Bros!!! haha. And I also got inspired to play more Sonic Spin Ball on the megadrive where my mate how's really good at it played through the first level while giving me tips. One tip was don't play it overclocked haha as it runs a lot faster and can make a tricky game even trickier! :-P



I've had a few emails about the Sega Neptune replica I've been working on for the past two years and it's progress. Well the progress of it is the outer casing is finished. But the project has stalled because of not having a working 32x to check that it will all work within the case. So I've been checking ebay every now and again but it seems the prices are going up all the time. I've not wanted to put the case out there as finished until I know that the whole kit and caboodle works.

I did a little work on it this morning, well it's not really work but I added in a brighter red LED to the motherboard so that it shines out of the new power light area how I'd like. I've been drawing plans and steps I want to do next to make it so I can get the megadrive 2 ready for a 32x to be put into it but it will still work as a megadrive while I wait on getting one. Make it kind of modular by basically repositioning the cartridge slot so that I won't be soldering to the 32x itself. I think it will work so I'll be doing some capacitor and resistor moving to make space.

Right, well none of this is going to happen until the end of next month now as we're ramping up to the wedding and honeymoon. So it's all hands to the pumps. I best get back to it.

Catch you all soon

Porl''

Monday, 19 May 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 6. FINISHED!

Hi all,

It's been a couple of weeks since my last update so I thought I would post up a quick update on the Jamma arcade machine resurrection.

ITS FINISHED!!! :-D

Yep indeedy. I've been over to the machine over the last weekend and finished up the last little touches I wanted to do to it so I can call it done. And its a pretty great feeling to know that I've taken a machine that was basically sitting and rotting broken and unusable and its now a tidied up and rejuvenated arcade machine that can be used to run both Jamma and MVS games.

The main finishing touch I wanted to do was re-fit the blackout card around the monitor so that you couldn't see into the machine while playing it and it just makes you focus on the game your playing. When I was removing the card to do the cleaning a part of it got torn so I had to tape it back together.

You can see the join if your looking but Im pretty sure if you didn't know it was torn and repaired you wouldn't spot it. It needed a little trimming and adjusting to get it to fit the new monitor shape nicely but in the end (with some stapling and then re-stapling) I got it to fit how I wanted and closed up the front of the machine and clamped the latches down so its all secure at the front.

On the left you can now only see me and the wall behind me reflecting in the glass rather than seeing straight into the cabinet.


Below you can see a kind of POV of how it looks when your playing. You really just see the game now.



The next step was to tidy up the dangling wires inside the coin door area so I got some of my cable tie bases stuck to the inside of the wood and cable tie'd the wires out of sight. Nice and easy.

I also wanted to mount the Test Switch within the coin mech area on the back of the coin door but the wires weren't long enough so I got a pair of off cuts from the jamma harness and extended them so that I could neatly route the wires along the inside of the cabinet and out to the coin mech nicely. So now when you open the coin door to get to the remote to set the TV to AV so that the picture is perfect the Test switch cabling is no longer pulling on the harness wiring and the door swings freely. :-)

And that's it! :-D I wanted to make a new marquess sign for the machine which I might still do at some point but It all still works and fits and is how the machine was last set up so I think its good for now.

The machine now needs some games played on it so it can be used again. At the minute I've gotten my Jammadrive 2 in permanent residence so that I can get blasting some of the amazing Megadrive arcade conversions I have. Golden Axe really plays nicely in the stand up cab set up even though its still the megadrive version.

Here is the arcade machine in its new location for a while. As you can see I had my trusty assistant with me helping me out. Unfortunately he's too short to reach the Player 2 controls. haha :-P

As I said numerous times Im really stoked out with this project and how I've managed to bring an actual arcade machine back to life from the dead! Its been a project where I've learnt a lot and gained a lot of confidence in this area of retro games electronics / wiring etc.

I have another arcade machine project on the go at the minute, yes I know! Another! But this project is very different to this machine so again its a neat learning experience.

So expect another post up here soon. Hopefully I get a major component for it back tomorrow (fingers crossed) so I can really get to work on it.


Porl''

Wednesday, 16 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 5. MARQUEE AND JAMMADRIVE 2

Hi All,

Well, the weekend has passed and I managed to get a little bit of work done on the arcade machine while my fiance was planting trees with her mom in one of the fields. Shirking a little bit of manual labour I slinked off to my arcade machine to continue work.

My main aim for the weekends work was to try and figure out the marquee light and try to get that hooked up and working. I must admit though I hadn't got a clue how the thing hooked up to the power supply as it was just 2 wires and they weren't standard colourings to the wires. Hmm, surely one has to be ground and one live? There's a sticker on what looks like the ignitor? power block for the light that says 240v so I thought 'brilliant! I'll hook it up to a mains plug and see what happens'. Well, what happened was the bulb got really bright then a burning spot appeared at a part of the bulb and it switched off. Doh!! Burnt it out and my confidence with getting that thing working dropped through the floor.

I could try to get another bulb to fit but I might struggle and then it could just burn out like this one did because its not wired correctly, so I decided to head down to my local B&Q diy store and pick up some tree ties for Roz and her mom and picked up a small strip light while I was at it. While I was there I checked over all the lights and checked that the one I got was mains powered so I could just hook it up and I'd be away.

I had a good long piece of mains cabling and scrounged a plug and hooked up the light to check that it fired up and worked okay. And, bingo! It worked! Next step is to get it mounted to the marquee board and check again. Here you can see it mounted to the board before I routed the wiring down the back trunking of the machine and down to the power strip thats sitting in the base.


After I got it all cable tied to place and hidden in the trunking I go it switched on in its new home. :D


Check that glow! haha. Another tick on my list of things to do there. Marquee light, done!

Here's how the machine looks at the minute with the glass and marquee sign all back in place.

Looking pretty snazzy I think. I don't know what it is but when the light turned on it just clicked to me. This is finally an arcade machine, it just feels more right.

During the week I'd received some new Neo Geo MVS games so I thought I'd bring one of the cartridges with me to 'test' out in the cabinet. Metal Slug 2! :D

Its crazy how different the game looks compared to my little LCD TV I've got at home. Standing up close to the CRT monitor with the scan lines etc makes it feel a lot more proper.

I got a nice little stash of games and I'm really itching to complete them all but the one thing I'm making sure I don't do is credit my way through them. I.e. just pressing the credit button continuously to force my way through the games. One thing I've been doing with Metal Slug 2 is giving myself 3 credits and 3 credits only. Trying to recreate only having so much change in my pocket like when I was a kid. Man, is Metal Slug 2 a hard game though!! I can only get to the end of level 3 so far with my 3 credits. Its crazy tough even on level 4 difficulty settings. I'll get there though.

The Games I got (as I got side-tracked there) are : Metal Slug 2 (loose cart), Metal Slug 4 (full kit), King of Fighters 2001 (loose cart), Puzzle Bobble (loose cart) and Tecmo Soccer '96 (loose cart). I'll probably be selling on Tecmo Soccer as Im not that into football games but the others are definate keepers.

So that was Saturday's work and I thought I would be all done for the weekend but we headed back on the Sunday so Roz could help her mom out with some more tree's so I had an idea of what I could leave in the machine semi-perminantly as I don't want to be leaving my 'real' arcade boards in the machine when it's not at my house yet.

So I used the time in the morning at home to source out an old Megadrive / Mega CD base plate from my wardrobe to see if I could modify it into a PCB stand for my Sega Jammadrive 2 :-)

I found the base plate out but quickly found out that its not going to fit the Jammadrive 2 unless I take the rubber feet off the bottom of the casing (not gonna happen as I want it to look stock :P ) or modify the plate. So I got my metal saw out and started hacking away at the base. I got a little way but needed some proper equipment so I took it to the farm and used the saws there.

Here you can see the Jammadrive 2 next to where I was working so I could keep offering up the plate to it to see how it was fitting.

Right, a little disclaimer...I'm not going to show the finished off plate because its VERY embarrassing and looks like a torture device from Vlad the Impaler (and it actually did impale me at one point and cut my hand doh!) but it does fit nicely and work very well. I drilled out some holes and mounted PCB feet that I had spare so that I could then screw that into the internal wooden wall of the arcade machine.


And here is the Jammadrive 2 sitting in place on the wooden wall. The way I positioned it is so the weight of the console pushes downwards onto the mounts of the base plate so it will keep in place and it also has the Jamma edge at a nice easy to access position. I've also mounted it quite high on the board so that I can still fit other arcade games in there past it so I don't have to take it out all the time to put other game boards in.

Im really pleased with how it sits in the cabinet I must admit and really happy that the baseplate worked after all my hacking of it (and my hand).

And here you can see the machine running Streets of Rage from the Sega Mega Games 6 cartridge. A neat little fact about this cart is that it has the full version of Streets of Rage on it so much that if you flick it over to Japanese language you get the game Bare Knuckle instead of Streets of Rage :D A good cart to test your language switch mods on ;-)

I thought I could leave this cart in the machine and there are a few games to have a blast on when there aren't any arcade boards plugged in.

Also its inspired me to dig some of my megadrive arcade converstions out of my shelves such as golden axe and I know its not technically an arcade game but its pretty close to the original, Splatterhouse 2.

Oh, I also painted up the old coin door that I mentioned in one or two of the video progress reports. Well it turns out after I painted it up that it didn't fit and wasn't the correct door!! Double dang it!

But I scratted around and found the proper one which is chrome and only needed a quick brush down to look half decent again. I mounted it into place and quickly tie-wrapped my Test Button to it but I'm going to extend the wiring on that so that its neater when you open the door.

And that's the progress so far. I'll leave you until the next post.

Catch you later

Porl''

Wednesday, 3 April 2013

JAMMA SEGA MEGADRIVE 2 : PART FOUR

Howdy y'all,

It's been a little while since I posted last about a geeky project. Basically I've been caught up over the last few months with house / garden improvements as well as doing an RGB mod to the PC Engine I purchased from ebay a while ago. I was having a really hard time for some reason with getting the mod to work and finally got it figured out. Basically the best tip I can give is draw down the wiring locations your going to use and you do use on a piece of paper as you go. I didn't and kept mixing my wiring up like a dope.

Anyway, I've been of on whats commonly called a "Stay-cation" this last week and chose to use some of my holiday at home to finish up some retro projects I had on the go as well as play some games etc. The main project I wanted to finish was the Jamma-drive 2, which is what I did.

With the controls being finished in Part Three all I needed to do was possibly overclock the processor to a switchable 10mhz and finish off the casing. Tidy it up and paint it, then using printable water-slip decal paper make a decal for the casing.

After having a good play on the Jamma-drive2 I decided I was going to have a go at overclocking the processor, shouldn't take too long seen's I've done it before. I set about making my crystal circuit and then started the process of heating pin 15 and with the pick tool, slowly pull the leg out from underneath the processor. The legs on the processors for the megadrive 2 are curled underneath it to slightly raise it from the pcb, I guess for giving it some cooling. Anyway, I dont think I had the soldering iron hot enough and pulled the solder pad up with the leg of the processor!!! The scariest possibility happened!! Man I was cross with myself. This is the reason that not main people overclock the model 2's, its way easier to just cut the leg of the model 1 and work on that rather than threading the needle of the model 2. So, with the solder pad now pulled from the board and stuck to the leg what do I do? I try to take clean the leg up and get the solder pad off it and the leg has taken too much wiggling and snapped off! PERFECT!! >:-( Screwed processor city!

I put everything away and took the pup out for a walk to try to get away from the ruin I'd just created, I'd spent all this time making a Jamma-drive and then balls-ed it up overclocking it! Gah!

After an hour we got home and I started trying to see if I could fix it. Out came the pick tool again and I scratched away some of the plastic around the broken leg to expose some of the broken leg and got a little wire soldered onto it. From a video that has been taken off youtube I remembered something about a guy soldering to a point on the board next to a printed 10. So with a "what the hell!" mentality I soldered the wire into the "10" location and went to see if it would work. And what do you know? I blumin' fixed it! :-D

So lesson learned, don't get cocky when trying to lift leg 15 when overclocking and if you do end up snapping the leg off or pulling the solder pad from the board, you can wire to location 10 that is just below the processor. This has fixed the megadrive and its clocked as standard 7mhz. I think I'll probably attempt to overclock it now I know its working but I think It's going to stay at 7mhz so I can play it for a while :-)

Here you can see location 10 that I wired too. I don't have a photo of the wire from the processor to it but you can see it in the video below. You wire from the processor leg into 10 to make the link work.

Now that the thing actually works again (Phew!!) I set about finishing the rest of the project.

I stripped the Jamma-drive 2 out of the case and started finishing up the new expansion port. Sanding it and trying to get it as flat and blended as I could.


Here you can see the milliput holding the expansion port to the case and hopefully see it smoothed into the original case so that once painted it should look pretty stock.

Next step is to masking tape the little spongey feet of the case so that they don't get caked in paint as well as the sticker telling you what serial number etc your megadrive is. Then it's off to the painting stage.


I gave the case a quick coating of grey primer over the new expansion port area and then painted the whole of it with Halfords Matt Black car paint. I've found that it gives a finish that is very close to the way the plastic looks on the original Megadrive's. So once its dried it will get a coating of a Matt Varnish so that it keeps its plasticy look rather than being all glossy. In the photos it looks glossy but that is because its still drying. You might also have spotted the Neptune case having another coating of paint. I did a bit more work on it on my holiday but that is for another post ;-)

So, The case has been painted and now is dry. So, what does it look like?!



Pretty good to me, I know it could be a little smoother but to be honest this project has been taking too long, so it gets a tick from me. And in certain lights, as you'll see in the video, you can't really see the join. :-) Overall Im really please with the look of the expansion port. Especially with how sturdy it is, It has no wobble or flimsy-ness to it.

And here is how the hot glue and milliput is covered inside the case. you can see the kind of "welding" I did with it to fix the new expansion port in place. And its solid, doesn't feel at all like it will crack or break.

Time to put it all back together again and get the switches set into place.

And here's how the case and new side expansion looks with everything all built back inside the casing.
 
Looks pretty sweet I think !!! :-D Im very happy with how it's fitted together, and when its sitting on the table you wouldn't even think there was anything going on underneath the case. A real Street-Sleeper :-D

So, for the finishing touch to this little project. I want it to look stock but I also want it to still show a little hint as to what it is. To achieve this I bought some water-slip decal paper from the internet so that I can make my own "Jamma-drive 2" logo to replace the megadrive 2 logo thats already on the case. To start I measured up the height of the existing logo and got onto illustrator, and with a Sega typeface I layed up my logo. Logo all made to size and its onto the printer to get the water-slip decal printed out. Once its printed you have to spray some Matt Varnish onto the decal to make it waterproof and then onto dunking it in warm water.


And with a little bit of wiggling here is what the finished decal looks like on the case with a megadrive 2 underneath for comparison. :-)


Im super happy with how the whole project turned out. I don't think the case could have come out any better, the waterslip decal really puts the cherry on the cake as it would make you look over the jamma-drive and think its standard but make you do a double take and go "what!?!"

And here are 2 videos I made of the Jamma-drive 2. The first video showing you the insides of the Jamma-drive2, including the overclock repair.



Here is the second part which show's the Jamma-drive 2 playing some games. :-D



Man I'm happy this project is finished now as it was meant to be a nice quick and easy one, but with the RGB problem and then having to figure out the controller pads it dragged on a bit. But the finished 'drive has come out great I think.

Catch you all later guys

Porl''

Wednesday, 9 January 2013

JAMMA SEGA MEGADRIVE 2 : PART THREE

Hi everyone and Happy New Year! :D

I hope you've all had a great chistmas and new year holiday.

Rightio I've just about finished my Jamma-megadrive 2 and thought I'd post up the next part of my build. This post is about the trickiest part of the build, hacking up the pad and getting it all wired up to work with the Jamma fingerboard and through that, your arcade stick.

I found that when I tried doing google searches about the pad-hacks all I could find were guides / pin-outs for the Megadrive 1 joypad. I wanted to use some Megadrive 2 pads as I had a few of those and with them being newer pads they should last longer. Should be easy enough to match up the guides with the MD2 pads, they can't be that different right?....wrong!!! They seem to have changed the PCB layouts and possibly manufacturers through the years. With the wiring switched around and not very well marked out.

Undetered I opened up one of the spare MD2 pads and got desoldering the cable from it so that I was left with just the pcb. Then comparing up the pinouts hopefully got the solder points matched and started soldering wire after wire to the megadrive pad, the fingerboard and to the joypad solder points on the Megadrive 2 pcb.

Rush off to test and hey, the controls work in a fashion! ... up is left, left is down, start works and only B does anything. Bugger! That didn't work then.

I decided to dig out my MD1 pads and check out the pcb's inside them and see if they match up with the pin-outs from google. Well, only 1 of them did. I guess that during the MD1's life they changed the pads manufacturer and/or design.

With the pad that matched up I desoldered and re-wired the pad to the Megadrives joypad solder pads and to the fingerboard points marked out on my Supergun wiring guide.


I was really hoping that I would do the wiring a lot neater than it is in the photo. The wiring is like a rats nest because of me having problems with the original pad. As you can see I wrote wiring numbers 
onto the pad so that I could easily match up the points to the solder pads on the joypad connector. You can see that I've wired from the non-ground side of the button area to the jamma edge connector. This sends the signal from your arcade joystick through the game pad which then gets transmitted to the Megadrive which then tells the games what the hecks going on :-P. To get the ground from the pad to the Jamma fingerboard you scrap away some of the green colouring to get the bare copper and solder a wire from there to a ground on the finger board. 9 wires from the fingerboard to the pad and 9 wires from the pad to the Megadrive 2.

Bingo! This pad worked straight away! Up, down, left, right all work! A,B,C, Start all work too! :-D

Onto the next pad...


I couldn't find another pad in my collection that matched the working MD1 pad so I checked my non-sega 6-button pads and found this one which had auto fire and slow-mo. I wouldn't be needed those as I wouldn't really be able to set them up easily enough on my arcade joystick. So I just soldered it as a normal sega 3-button pad. Thankfully the top left wiring points were numbered which made it easy to match up again.


And this time I routed the wiring a lot neater :-P I wish I'd done it this way with the first pad but as it works and its for me I will keep it as is for now. Again you can see the wires soldered to the input side of the button area rather than the common ground side. These are soldered to the fingerboard.

And here is the underside of the Megadrive 2 joypad socket area.


Again you can see that its routed a lot neater. Also, I found that if you soldered directly to the pins for the connector then the arcade stick completely took over the controls and you couldn't plug a standard MD pad in the port anymore and get it to work. So, to keep it so the Megadrive2 could still be used with pads you have to solder to the little solder points along the traces rather than the pins.

Bingo bango 2 working pads, and with a little wiggling the Megadrive 2 still sits in the case. Player 1's pad is underneath the main board sitting inbetween the mounting points and Player 2's pad sits on top of the Megadrive2.

Unfortunetly I didn't get a photo of the final joypad layout. I'll update the post when I get onto overclocking the Jamma-drive 2.

Which is the next step. Overclocking and finishing off the case mod. It needs a little bit more milliput to smooth the joins and then giving it a blast with some matt black spray paint.

Catch you later

Porl''