Showing posts with label retro. Show all posts
Showing posts with label retro. Show all posts

Monday, 18 July 2016

JULY 2016 UPDATE

Hi Guys,

It’s been a little while *again* for updates. I keep meaning to do little posts but time just keeps getting away from me. But this month I’m super excited about an event that’s happening at the end of it. Revival Summer Solstice!! I bought my ticket about 2 months ago now and it took me ages to decide which day to choose to go on. I knew that there were going to be talks at this event, much like they had at the original Revival event a few years ago but I wasn’t sure which day would have which speakers etc as they’ve been drip feeding information about the show every couple of weeks. Well I decided in the end, as its school summer holidays and me and my wife don’t have to work on the saturday morning running a band that I will take the opportunity and go on the Saturday. Well I found out last week that I lucked out!! 50/50 chance mind you. But the saturday is the day they are having all the talks from people who used too and still do work in the industry. And on the sunday is when Retro Asylum are recording for a podcast from the show. So, even though that would be cool I’m stoked I should be able to attend some of the talks from people such as Jim Bagley who must be a super interesting guy because he’s creating some of the coolest “I just want to do this because no-one else has” kinds of projects over the last few years. So as well as going on all the arcade machines I can get my hands on again I’m psyched to get to hear some people talk too!

So if your going to the event on Saturday and do read my stupid blog you might end up having a 2 player game with me on an arcade machine and not even know haha.

I can’t wait to go man! WOO!!

Other updates?

Well project wise I’ve just been plugging away on my Summer Project I issued to myself when I get chance. Each stage is taking me so long because Im completely learning new things and skills every time I get to work on it. So each step is very drawn out but so far *touch wood* its going okay. One of the things I had been doing was playing around with my Raspberry Pi 2 which I got for christmas. I have Retro Pie on there but I’ve been really wanting to set it so that vertical games are orientated the correct way, so I have to turn my monitor. I’m not a fan of the fit it to a landscape screen setting that seems to be on all MAME setups as standard. But I’ve been struggling a lot with it. I don’t ever use Linux so again I’m learning in bits each time I play with it. And you might thing “well, why bother messing around with rotating your screen?! You can still play the game. Well, if you see below where I was playing a bit of Gunbird, you get to see it so much better! Look how it fills the screen. Your not leaving half of the screen for just black space, that suckers getting full with shoot-y goodness! ahem. haha.


But I’ve got to figure out how to get my Pi-Mame / AdvMame or whichever to do game by game screen rotation / orientation. I’ve joined a retro pie group on Facebook though that seem to be super knowledgable so I should hopefully be able to get some help at some point. I need to get scan lines going on there too, that would be the icing on the cake! :-P

Anyway, I’ve not really been up to much other than playing in bands and helping do other things that aren’t really retro / geek related. I’ll get there though, chipping away.

Right, time to sign off and ticking off the days till its Revival !

Catch you later

Porl''


Tuesday, 1 December 2015

REVIVAL WINTER WARMER 2015


Hey yup,

As I mentioned in a post last week I think it was, or maybe the week before, I went to the Revival Winter Warmer retro event in wolverhampton on sunday.

I went on my own this year as I didn't want to drag my wife along and then worry the whole time that she was bored when Im geeking out and playing on everything in site. So off on my todd I went and after a few moments of getting lost on the way I turned up safe and sound and ready to get my geek on.

Well as you walk in you could just hear people. Simple as that, so much converstation and laughter mixed in with bleeps and bloops from arcade machines, pinballs and retro computers and consoles. It was so cool to see! The place was packed and apparently sunday was the quiet day!!


From the get go I scoped out some of the stalls which had a lot of backlit and biverted game boys and loads of games! Not just gameboy games but for every system, including imports. Man you could route through the games all day long! I bought myself a copy of Dr Mario for the gameboy from one stall specialising in gameboy's. I traded in my spare Super Mario World 2 : 6 golden coins and got it for £3. BARGAIN! And as I was putting The Dr in his new home in my gameboy case the stall owner spotted my BC Kid game and asked if I fancied selling it as he'd been hunting it for ages. Well I offered a trade which he agreed to and I did a nice swap for Megaman : Dr Wileys Revenge. Very happy about that! Woop! BC Kid was a cool game but I've got a Megaman itch that needs to be scratched and it was a fair trade. It was very cool that the stall owner was up for trades etc, it made the whole experience really friendly and like-minded.


Man and the selection of machines was top notch, I finally managed to have a go on a Virtual Boy and I thought it was really really cool! It did make my eyes hurt after 5 minutes but the depth and 3D in it worked really well I thought. I don't think I'd like to own one though as I wouldn't get much use out of it because of the eye ache but the unit and the shooting game I played was really cool!


There were a good selection of arcade machines there too which I tried to have a go on each of them. I think I only missed out on a few as they were really busy, such as the two Outrun games they had. Outrun and Turbo Outrun.

I loved having a go on a Point Blank machine again, I used to put so much money in the one they had at the Super Bowl in Burton as a kid so that was a wicked hit of nostalgia.

I don't really want to just ramble and ramble but the event was great! Like minded people, randomly playing Street Fighter 3 against a guy I didn't know but made friends with was really cool. And to top it off we were playing on a great Sega Blast City candy cab! Top banana!

I highly recommend going to a Revival retro event if you've never been. They are going to be back in 2016 at the larger location, I think it will be the wolverhampton race course again. I went there 2 years ago with my mate and it was immense! I'm going to try to get to that event too! Certainly after such a good event this weekend. :D

Enough ramble. Catch you later haha

Porl'' 

Monday, 16 November 2015

REVIVAL WINTER WARMER 2015

Hey hey,

I'm getting really excited about heading out to my first retro games event of 2015. I bought myself a ticket for the sunday of the Revival Winter Warmer 2015 in wolverhampton. I went to the first Revival retro weekender 2 years ago, well I think it was 2 years ago. I managed to win me and my friend a ticket each through a competition on the retro asylum forum. Getting the high score on the Master System version of California games surfing.

We went for the whole day and it was awesome!! Tonnes of arcade machines, pretty much all the retro consoles and computers you could think of from back in the day, stalls, gaming competitions etc. It was great fun! So this year I was getting that itch to go to an event so I got a ticket for the sunday of this years event. Its going to be smaller than the first Revival but from the sounds of it its going to be just as awesome!

The weekend is November 28-29 and Im counting the days down now. I think all the tickets are gone for the Saturday now but if your wanting to hit up some arcades and your in the midlands (UK) area you should definetly check it out. :D

https://www.facebook.com/RevivalRetroEvents/

2 weeks to gooooooooo

Porl''

Friday, 2 October 2015

SEGA NEPTUNE REPLICA FINISHED


Hi Everyone,

Thanks for coming back and checking on my blog. Some of you guys might have been following / found my blog because of my EPIC Neptune project I set myself a few years ago after seeing the awesome Longhorn Engineer's tutorial on creating a Neptune using a 32x and a Genesis / MD2.

My idea was to learn soldering by making one of my spare Megadrive 2's into a working Neptune. But rather than leave it there I was going to use the skills I'd picked up making designer toys to make a replica outer shell for the mod and create an actual Neptune.

Well my project started with the hunting out on ebay of a 32x and then getting as many Neptune Prototype shell photos as I could and comparing them with my MD2. I'm pretty much 100% convinced that the Neptune prototype shell is a modified Genesis 2 shell. The bottom certainly makes me thing this as the lower square pan is exactly the same as a Gen 2 shell.

I documented the process of making my Neptune replica shell at most stages of sculpting. I thought I would make a slideshow so you guys can see what the steps are to make a Megadrive/Genesis 2 shell into a Neptune shell.

To finish it off I back painted the perspex LED 'window', glossed the buttons and applied the waterslip decals for the logos so that it looks like the prototype photo's I've seen on the web.

I've placed a few photos on the page as well as making a gallery for you guys to look through.











As you can see from the above photo I've finished the internal modular setup of the Neptune for when I eventually get a 32x. I really wanted to make sure that I would not need to destroy the 32x to make the Neptune. I will simply just have to take the 32x apart, fold it under itself and plug it in. Well I'll actually have to desolder the choke and resolder it on its side to lower the profile of the edge of the 32x so it will fit in the Replica case.

Again I made a slideshow of the progress I made with the mod and if you've followed my blog you will have seen all or most of them.



And to finish this post off which is a little shorter than I thought it would be. Its more photo heavy as I've basically posted most of my progress as I've gone along. I also made a Youtube video showing the shell and the internal mod.



Hopefully you guys like my replica Neptune shell. I'm so happy that its all finished off, and when I get a 32x I'll make it even more finished off. :-)

Catch you guys later on.

Porl''

Thursday, 3 September 2015

TICKING OFF SOME CHILDHOOD GAMES FROM THE LIST

Howdy,

When I was a young lad doing my paper round I would get Mean Machines, C&VG and Games Master magazines and would spend hours pouring over all the pages dreaming of playing all the awesome looking, now retro, games in there. Being a boy with a paper round I wouldn't make enough money to buy any of the new systems let alone get new games as they were so expensive. So in the back of my mind I've got a nostalgia games list that's constantly niggling away.

Well a little trip to one of Derby's retro game shops last month managed to satiate one of the little itches back there. I managed to spot a copy of Super Mario Land 2 : 6 Golden Coins with a damaged label for £3. I thought that was a really good price to finally get to play a portable mario game from back in the day. I would have loved it to be the first game but for that price I paid without a second thought :-P

A little trip to my sisters house on the way home to borrow her Game Boy Advance and I've been happily trying to get anywhere significant in this hard as rocks game!

I've been on and off playing The legend of Zelda : A link to the Past GBA on my DS Lite for a while now. Getting stuck, leaving it then coming back to it etc and with my Game Boy stint going I decided to look up some of the older Zelda games to add to the list to play once I beat it. If I ever beat it haha.


Well I heard that Link's Awakening on the Game Boy is a brilliant game in the brilliant line-up of Zelda games, so I looked up a copy cheap on ebay. I managed to snag this cart with a damaged label on the cheap which im really happy about. Now I know they aren't the nicest looking cartridges in the world but for the price I've paid im getting so much game and that's what Im after. The playing of the game, especially seen's my shelf space is getting woefully small at the moment.

And yes I know the DS Lite is an awful pink colour!! :-P It is the cheapest price DS Lite you can generally get and I don't go playing it in public haha. It does the job and works an absolute treat :-P

And the last game, I've heard so many good things about the Metroid games and how brilliant they are so I looked up some on the Game Boy and managed to get Metroid 2 : The Return of Samus nice and cheap too from ebay, cart only. This one has a nice intact label though ;-) Again I hear that the Metroid games are hard as nails and I've never ever played any of them, oh other than Metroid Prime! I loved that on the Game Cube but that is a world away from the original side scrollers.


So yeah, I wanted to update the blog, sorry its not a WWF Superstars update. Im still working through DIY jobs at home (Slabbing and building steps) at the moment but when I get the next bit of Retro DIY time Im going to get back onto the sound issue.

But for now I'll be living the Game Boy dream and heading back to the 90's :-)

Porl''

Monday, 19 May 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 6. FINISHED!

Hi all,

It's been a couple of weeks since my last update so I thought I would post up a quick update on the Jamma arcade machine resurrection.

ITS FINISHED!!! :-D

Yep indeedy. I've been over to the machine over the last weekend and finished up the last little touches I wanted to do to it so I can call it done. And its a pretty great feeling to know that I've taken a machine that was basically sitting and rotting broken and unusable and its now a tidied up and rejuvenated arcade machine that can be used to run both Jamma and MVS games.

The main finishing touch I wanted to do was re-fit the blackout card around the monitor so that you couldn't see into the machine while playing it and it just makes you focus on the game your playing. When I was removing the card to do the cleaning a part of it got torn so I had to tape it back together.

You can see the join if your looking but Im pretty sure if you didn't know it was torn and repaired you wouldn't spot it. It needed a little trimming and adjusting to get it to fit the new monitor shape nicely but in the end (with some stapling and then re-stapling) I got it to fit how I wanted and closed up the front of the machine and clamped the latches down so its all secure at the front.

On the left you can now only see me and the wall behind me reflecting in the glass rather than seeing straight into the cabinet.


Below you can see a kind of POV of how it looks when your playing. You really just see the game now.



The next step was to tidy up the dangling wires inside the coin door area so I got some of my cable tie bases stuck to the inside of the wood and cable tie'd the wires out of sight. Nice and easy.

I also wanted to mount the Test Switch within the coin mech area on the back of the coin door but the wires weren't long enough so I got a pair of off cuts from the jamma harness and extended them so that I could neatly route the wires along the inside of the cabinet and out to the coin mech nicely. So now when you open the coin door to get to the remote to set the TV to AV so that the picture is perfect the Test switch cabling is no longer pulling on the harness wiring and the door swings freely. :-)

And that's it! :-D I wanted to make a new marquess sign for the machine which I might still do at some point but It all still works and fits and is how the machine was last set up so I think its good for now.

The machine now needs some games played on it so it can be used again. At the minute I've gotten my Jammadrive 2 in permanent residence so that I can get blasting some of the amazing Megadrive arcade conversions I have. Golden Axe really plays nicely in the stand up cab set up even though its still the megadrive version.

Here is the arcade machine in its new location for a while. As you can see I had my trusty assistant with me helping me out. Unfortunately he's too short to reach the Player 2 controls. haha :-P

As I said numerous times Im really stoked out with this project and how I've managed to bring an actual arcade machine back to life from the dead! Its been a project where I've learnt a lot and gained a lot of confidence in this area of retro games electronics / wiring etc.

I have another arcade machine project on the go at the minute, yes I know! Another! But this project is very different to this machine so again its a neat learning experience.

So expect another post up here soon. Hopefully I get a major component for it back tomorrow (fingers crossed) so I can really get to work on it.


Porl''

Monday, 28 April 2014

HOMEMADE SCAN LINE GENERATOR - MID-WEEK PROJECT

Hey y'all,

Last week inbetween working on things for my arcade machine (fixing the blackout paper and making extension wires etc) I started work on something I've been wanting to make for ages! A Scan Line Generator for my dreamcast! :D

As always I headed over to mmmonkey's awesome modding website www.mmmonkey.co.uk and started reading up on how you make them and what sort of bits and bobs I would need to get. Well, as it turned out I'd had some fore-thought and bought some of the required IC's and some matrix board last year when I was thinking of giving it ago. So All I would need to get would be the male and female vga ports and a little project box to house it all in.

With this in mind I started out on monday night with my soldering iron and started following mmmonkey's photos and write up. I found it a little confusing at points to follow along and know what was going on but after some cups of tea (and one hot chocolate with all the trimmings) I had a finished off matrix board. Awesome!!

I couldn't try it out though because the next step was to make a VGA extension cable (female - male) so that I could hook the R,G,B, V sync, H sync and Ground up to one end of the cable.

Fast forward a couple of days and I headed over to Maplin in Tamworth and picked up the sockets and project box so I could carry on with my little project. Fast forward to thursday and I get soldering again and the cable is made up and the SLG is soldered up to one end of the cable.


Cue excited running upstairs to plug it into my Dreamcast and check out the kick-ass scanlines!!!.......no scan lines! :-( There was a picture but five wiggly bands of what looked like interference. Darn it!

I looked over the matrix board again and noticed that one of my ground links wasn't hooked up so I bridged that and replaced a resister leg bridge with a small bit of wire. Cue new test and the same result!

hmmm

I got the images of the SGL progress from mmmonkey's website on the Tablet and got a fresh cuppa to ponder where I'd gone wrong.

I couldn't spot any differences until I went to the start of the article and looked at his original sketch. Could I have the chips in the wrong way round?! Could it be that simple?! I popped out the 74 and the 125 IC's giving myself a mental High Five that I'd had the forward thinking to solder in sockets rather than soldering straight to the chips themselves. If I hadn't it would have been pretty much starting from scratch if I'd have to desolder both the chips to flip them.


A quick check on the main TV downstairs and whats this?...could it be? SCANLINES!! WOOO! It took a little bit of head scratching but it's worked in the end!


Check those suckers out! That's some retro viewing right there on a modern LCD TV :-D

With the scan lines all working nicely I headed back to the project bench and started finishing off the casing.

And here is the finished result in the project box. I got the VGA cable sitting nicely in between the 2 socketed IC's which will help keep it all snug in its box, even though the hot glue will probably do anyway :-P


With the box all finished off I popped upstairs and hooked the Dreamcast back up to my PC monitor and put the SGL inbetween the two and flicked the power switch. The image comes on for a second then dissappears!! NOOO!! I hit my odd / even lines switch and nothing, turned the monitor on and off and it again appears for a second then dissappears. Darnit!

So I tried it on my smaller flat panel tv in my games room and nice scan lines show up.

It seems that my PC monitor isn't compatible with my SGL. Doh! Im not sure why. Could be that I've left a few of the pin's floating rather than grounding them out but I've hot glued it all in place now. Oh well, it was only a mid-week project and it works properly on my TV's :-D So when I fancy some Dreamcast on the big TV I can have nice old-school scan lines running on there.

I have enough IC's etc to make another SGL if I fancy it at some point and I'll ground out the floating pins and add in another switch to alter the width of the scan lines. I went with the basic version to start with to see if it would work or not.

Im really pleased with the result in the end, even though it doesn't work on my PC monitor. Its a shame but not the end of the world. :-)



Looks pretty neat all finished. If you want some retro scan lines on your VGA modded dreamcast then I recommend checking out mmmonkey's guide. Its a nice cheap and pretty quick project to get some retro goodness on your TV.

Just a quick last minute photo. It turned out not too dissimilar to my drawing I made during the week :-) I was trying to figure out how the video signal would run and which way it would face inbetween the monitor / TV and Dreamcast.


Catch you all later for the next project update.

Porl''

Wednesday, 16 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 5. MARQUEE AND JAMMADRIVE 2

Hi All,

Well, the weekend has passed and I managed to get a little bit of work done on the arcade machine while my fiance was planting trees with her mom in one of the fields. Shirking a little bit of manual labour I slinked off to my arcade machine to continue work.

My main aim for the weekends work was to try and figure out the marquee light and try to get that hooked up and working. I must admit though I hadn't got a clue how the thing hooked up to the power supply as it was just 2 wires and they weren't standard colourings to the wires. Hmm, surely one has to be ground and one live? There's a sticker on what looks like the ignitor? power block for the light that says 240v so I thought 'brilliant! I'll hook it up to a mains plug and see what happens'. Well, what happened was the bulb got really bright then a burning spot appeared at a part of the bulb and it switched off. Doh!! Burnt it out and my confidence with getting that thing working dropped through the floor.

I could try to get another bulb to fit but I might struggle and then it could just burn out like this one did because its not wired correctly, so I decided to head down to my local B&Q diy store and pick up some tree ties for Roz and her mom and picked up a small strip light while I was at it. While I was there I checked over all the lights and checked that the one I got was mains powered so I could just hook it up and I'd be away.

I had a good long piece of mains cabling and scrounged a plug and hooked up the light to check that it fired up and worked okay. And, bingo! It worked! Next step is to get it mounted to the marquee board and check again. Here you can see it mounted to the board before I routed the wiring down the back trunking of the machine and down to the power strip thats sitting in the base.


After I got it all cable tied to place and hidden in the trunking I go it switched on in its new home. :D


Check that glow! haha. Another tick on my list of things to do there. Marquee light, done!

Here's how the machine looks at the minute with the glass and marquee sign all back in place.

Looking pretty snazzy I think. I don't know what it is but when the light turned on it just clicked to me. This is finally an arcade machine, it just feels more right.

During the week I'd received some new Neo Geo MVS games so I thought I'd bring one of the cartridges with me to 'test' out in the cabinet. Metal Slug 2! :D

Its crazy how different the game looks compared to my little LCD TV I've got at home. Standing up close to the CRT monitor with the scan lines etc makes it feel a lot more proper.

I got a nice little stash of games and I'm really itching to complete them all but the one thing I'm making sure I don't do is credit my way through them. I.e. just pressing the credit button continuously to force my way through the games. One thing I've been doing with Metal Slug 2 is giving myself 3 credits and 3 credits only. Trying to recreate only having so much change in my pocket like when I was a kid. Man, is Metal Slug 2 a hard game though!! I can only get to the end of level 3 so far with my 3 credits. Its crazy tough even on level 4 difficulty settings. I'll get there though.

The Games I got (as I got side-tracked there) are : Metal Slug 2 (loose cart), Metal Slug 4 (full kit), King of Fighters 2001 (loose cart), Puzzle Bobble (loose cart) and Tecmo Soccer '96 (loose cart). I'll probably be selling on Tecmo Soccer as Im not that into football games but the others are definate keepers.

So that was Saturday's work and I thought I would be all done for the weekend but we headed back on the Sunday so Roz could help her mom out with some more tree's so I had an idea of what I could leave in the machine semi-perminantly as I don't want to be leaving my 'real' arcade boards in the machine when it's not at my house yet.

So I used the time in the morning at home to source out an old Megadrive / Mega CD base plate from my wardrobe to see if I could modify it into a PCB stand for my Sega Jammadrive 2 :-)

I found the base plate out but quickly found out that its not going to fit the Jammadrive 2 unless I take the rubber feet off the bottom of the casing (not gonna happen as I want it to look stock :P ) or modify the plate. So I got my metal saw out and started hacking away at the base. I got a little way but needed some proper equipment so I took it to the farm and used the saws there.

Here you can see the Jammadrive 2 next to where I was working so I could keep offering up the plate to it to see how it was fitting.

Right, a little disclaimer...I'm not going to show the finished off plate because its VERY embarrassing and looks like a torture device from Vlad the Impaler (and it actually did impale me at one point and cut my hand doh!) but it does fit nicely and work very well. I drilled out some holes and mounted PCB feet that I had spare so that I could then screw that into the internal wooden wall of the arcade machine.


And here is the Jammadrive 2 sitting in place on the wooden wall. The way I positioned it is so the weight of the console pushes downwards onto the mounts of the base plate so it will keep in place and it also has the Jamma edge at a nice easy to access position. I've also mounted it quite high on the board so that I can still fit other arcade games in there past it so I don't have to take it out all the time to put other game boards in.

Im really pleased with how it sits in the cabinet I must admit and really happy that the baseplate worked after all my hacking of it (and my hand).

And here you can see the machine running Streets of Rage from the Sega Mega Games 6 cartridge. A neat little fact about this cart is that it has the full version of Streets of Rage on it so much that if you flick it over to Japanese language you get the game Bare Knuckle instead of Streets of Rage :D A good cart to test your language switch mods on ;-)

I thought I could leave this cart in the machine and there are a few games to have a blast on when there aren't any arcade boards plugged in.

Also its inspired me to dig some of my megadrive arcade converstions out of my shelves such as golden axe and I know its not technically an arcade game but its pretty close to the original, Splatterhouse 2.

Oh, I also painted up the old coin door that I mentioned in one or two of the video progress reports. Well it turns out after I painted it up that it didn't fit and wasn't the correct door!! Double dang it!

But I scratted around and found the proper one which is chrome and only needed a quick brush down to look half decent again. I mounted it into place and quickly tie-wrapped my Test Button to it but I'm going to extend the wiring on that so that its neater when you open the door.

And that's the progress so far. I'll leave you until the next post.

Catch you later

Porl''

Monday, 14 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 4.5 - videos

Hi peeps,

Here is a small update for the last progress report. I finally managed to upload the video progress reports to Youtube over the weekend so I thought I'd post them up here while I carry on working on the cabinet.

I know you can see the progress in the photos but I always like to see arcade machines in action with the game up and running and yelling out of the way too loud speakers! haha :-P

Capcom CPS2 button demo:


Neo Geo MVS button demo:


catch you on the next update!!

Porl''

Sunday, 6 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 4. CONTROL PANEL MODS

Hi everyone,

I've made some more progress on "the Machine" this friday afternoon and it's starting to get there now :-D

The aim for the control panel was to get 6 buttons for each player so that I can play my Street Fighter games on there no problem. So I set about drawing out the positions for the new buttons on the control panel so that I could figure out if they would all fit. What I've found is Player One's part of the panel had more than enough room around the existing 3 buttons to get the others to fit. But Player Two's area is really cramped. It's like they ran out of room as they worked along from left to right. So between the 3rd button and the cigarette area is rather cramped. So this part of the panel is going to have to be a bit of a compromise.

Last weekend I'd tried to make a start on the control panel and thought that I would be able to drill out the hole like a little pepper pot with the largest metal drill that I had and then cut out the linking bits of metal with my Dremel. Well let me tell you, that isn't the way to go about drilling the holes out of a metal control panel. To get the one hole done it took me an hour and a half and I went through 2 grinding wheels on my Dremel. This way would take me forever and I would be buying new grinding tools every other button hole.

So I left it there last weekend and during the week I picked up a Holesaw along with the corresponding drill bit from Wickes and set about the control panel again. What a change using the proper tools makes! The holesaw made short work of the control panel and I breezed through this time.


Here is the second player's control area. You can see that button 6 has had to be squashed up to get it to fit. And I've had to fit the extra buttons a little closer to the original holes because of available space. It doesn't feel too tight to use.

 Here you can see the holesaw I used. Its a 29mm holesaw and the buttons fit perfectly into the space you drilled. I thought it might make holes that are a little too big but they are spot on.

One thing to remember though is take out the existing buttons when you start to do your drilling. I didn't do this and buggered up one of my buttons. :-( The holesaw generates lots and lots of really little metal flakes and they can go down the litte gaps around the buttons and jam them up a treat! Because the plastic is quite soft the metal seems to dig in really well and it doesn't feel like it will come un-stuck.

So I'm going to have to order another one to replace the stuck one.

Below you can see the backside of the control panel all wired up. It looks a little bit of a mess but it's as neat as I can get. I can't pull the harness wiring through any further because its pulling the jamma edge up too high for my smaller game PCB's to sit on the bottom of the machine.


You can see that Player One's buttons are laid out more traditionally than Player Two. The spacing is still not exactly how you would normally have it if you were to make the control panel from scratch. But its nice enough I think.

Once I'd gotten all the buttons wired in and tested I started working on a little idea I'd had during the week. One thing I found out from making my first arcade stick for my Super Gun was that if you make an arcade stick that is just 6 buttons you won't be able to play Neo Geo MVS games that require 4 buttons. This sounds a little daft but when you make a 6 button stick for CPS2 Street Fighter games your top row consist of A, B and C from the Jamma harness. And the bottom row are Light Kick, Medium Kick and Heavy Kick which come straight from the CPS2 kick harness. Neo Geo MVS uses button D from the Jamma Harness. So when I made my second arcade stick I made it have 7 buttons so that it had D on there as well.

The problem with the arcade machine is that the control panel has very limited space but I still wanted to be able to play Neo Geo MVS games on it. So I decided to see if I could wire up a switch so that I could convert button 6 to either by Heavy Kick or Neo Geo Button D.

Here you can see the Conversion Switch held in place via Cable ties mounted on my new bases.


The center of the Double Pole Double Throw switch leads to button 6. The left hand tab comes straight from the kick harness and the right hand tab comes from button D on the jamma harness. So if you flick the switch over to the left your hooked up for CPS2 games, and if you flick it to the right you have button D for Neo Geo games. :-D Im really pleased that such a simple switch works a treat! Probably very simple to most people that mess about with electronics or wiring stuff up but being new to this I was quite proud that it worked. woop!


Here you can see the finished control panel all working with the glass window in place. I've got Samurai Shodown running in the machine using my Neo Geo MVS 1F board.




For some reason when the Neo Geo is running in the machine the TV is keeping the channel panel up in the top right corner of the screen. Im a little unsure why its doing this as it doesn't do it on normal Jamma games. I'm pretty confident that when I get hold of the remote for the TV I can get that to turn off though so it's not obscuring so much of the screen.

And as a last little picture, here is how the CPS2 cartridges sit in the bottom of the machine. You can see how the Edge connector is in the back and how smaller boards will just end up hanging from it. Which isn't a good way to have them connected. So I'm going to be making a little box that sits in the bottom of the machine so it raises the boards up a bit.


So what's next for the machine? Im going to be cleaning up the glass window and trying to get the marquee light working. Tidy up the coin door a little bit and remount it to the front of the coin door area. Sort out the back panel of the machine. Repaint it or something as birds have been pooping on it a bit. Ugh!

Catch you on the next update :-)

Porl''


Monday, 31 March 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 3. HARNESS, CONTROLS AND SOUND

Hi Peepzilla's,

I've continued working away on my Arcade machine project and have made significant progress. :-D

Where I left it last time I'd gotten the TV in place inside the cabinet and roughly mounted the chassis in to place so that the cabling would reach where it needed to reach.

Well I had last monday off work so I thought I would spend a good chunk of it getting the Jamma harness mounted into the cabinet and get moving on with sorting sound and controls etc out. In the week between the last bit of machine work and monday I'd received my new Jamma Harness and I'd spent some time wiring up the video cabling to a Scart connecter I had in my box of wires. I made up some R, G, B colour potentiometers so that I could adjust the strength of colour coming from each game and mounted them onto a perspex holder I'd made.

While I was at it I made a perspex holder for my Jamma Test switch as well. This will live behind the coin mech door.


Full of confidence come monday I went to the farm and hooked up the harness to my power supply, flicked the machine on expecting a perfect image on the TV round the front. But what was on the screen was nothing but a diagonally scrolling screen of dissappointment. :-( There was a serious syncing issue!! The image was there, the colours looked nice and bright but the thing was scrolling at such a rate it made your eyes roll! This is an example of why you should test your wiring at home before going off expecting it to work. Darnit!

So I proceeded to try to problem solve the wiring while sitting with my knees up around my ears on the edge of the skate ramp. All the wiring was still attached from the trip from home so that wasn't the problem. I'd heat shrinked up my resistors etc to keep them in place, so I had to cut those away so I could triple check they were the right ones and low and behold the Sync resistor wasn't the right one! There was one colour on the banding that didn't match what my chart said. Unfortuntely I did have a replacement in my box so I had to go home to pick one up. On finding the right one I did a quick check and the resistor that was in the wiring was only a 56 ohm...it should be a 560 ohm! This has got to be the problem!!

So I headed back to the machine full of confidence again with the knowledge that this is surely going to fix the Sync issue. Soldering on a ramp is not easy I must admit so I think I will need to get a little fold up table or something for the future. Flick the machine on and POW! Sync issue is still there!! Officially I am stumped.

Instead of banging my head against a brick wall I decided to replace the control panel items and then head home. The original control parts are ancient! They definetly needed to go. Thankfully this step was a nice quick one and the buttons and joysticks look good in their new setting I think.




I pack up my stuff and head home and get thinking for the rest of the week.

Because I've been using up my holiday before our new allocation comes around in April I had Friday off work as well. So come friday morning I jumped back on to the Sync issue and decided to take off the scart plug as I remembered it was originally going to be a Sega Megadrive scart cable but I had issues with it so left it for spares.

I had a few spare PCB mounted Scart sockets so I got some new wire and hooked one of those up to the harness and BINGO! Worked first try! So my Syncing issue seems to be down to a dodgy scart plug. It must be the way I hooked up the ground links or something inside the plug, but for now that suckers being relegated to the back of the box!

Heres my little 'test area' I.E. my living room haha.




While I had the harness and game up and running I got my heat shrink heated onto the resistors and I hot glued the wires on the Scart Plug and Potentiometers into place. I decided to do it while it was up and running so I could keep checking that the wiring was still all in place. The last thing I wanted was to hot glue the wires etc and then come to check it all and when turning it on I'd glued a broken wire or something.

Full of beans I headed off to the machine and quickly hooked the power supply up to the harness along with my Supergun scart lead to the TV and KAPOW!! The thing is running perfectly now. Stable, bright image and full of awesomeness!! :-D IT. LIVES.!!!!



From here on out I got to work tidying up the harness in the back of the cabinet. Screwing into place the game power supply and finding neat ways to put the power strip into the machine and where to mount my RGB pots.

As I continued to work I took progress video's instead of photos so I have no more photos for this post but I've uploaded the videos to Youtube so here is my dorky voice walking you through the rest of my days progress.

PART ONE:


PART TWO:


PART THREE:


As you can see in the videos I've gotten sound working, the harness routed through the machine and both Players controls set up and working! A freakin arcade machine! :-D

I must admit that I feel very proud of my progress with this project! Never in my wildest dreams as a kid playing arcades every chance I could did I think I would have an arcade machine of my own! And here it is. :-D It still needs a lot of work to finish it off but the bulk is done, it works. So next is polishing really.

I'm going to be making a CPS2 compatible kick-harness next and then drilling the extra button holes into the metal control panel. Sorting out the marquee light and cleaning up the glass and coin door as well as mounting it back to the machine.

I'll be putting up another update on this project soon :-D

catch you later

Porl''