Showing posts with label neptune. mod. soldering.. Show all posts
Showing posts with label neptune. mod. soldering.. Show all posts

Friday, 2 October 2015

SEGA NEPTUNE REPLICA FINISHED


Hi Everyone,

Thanks for coming back and checking on my blog. Some of you guys might have been following / found my blog because of my EPIC Neptune project I set myself a few years ago after seeing the awesome Longhorn Engineer's tutorial on creating a Neptune using a 32x and a Genesis / MD2.

My idea was to learn soldering by making one of my spare Megadrive 2's into a working Neptune. But rather than leave it there I was going to use the skills I'd picked up making designer toys to make a replica outer shell for the mod and create an actual Neptune.

Well my project started with the hunting out on ebay of a 32x and then getting as many Neptune Prototype shell photos as I could and comparing them with my MD2. I'm pretty much 100% convinced that the Neptune prototype shell is a modified Genesis 2 shell. The bottom certainly makes me thing this as the lower square pan is exactly the same as a Gen 2 shell.

I documented the process of making my Neptune replica shell at most stages of sculpting. I thought I would make a slideshow so you guys can see what the steps are to make a Megadrive/Genesis 2 shell into a Neptune shell.

To finish it off I back painted the perspex LED 'window', glossed the buttons and applied the waterslip decals for the logos so that it looks like the prototype photo's I've seen on the web.

I've placed a few photos on the page as well as making a gallery for you guys to look through.











As you can see from the above photo I've finished the internal modular setup of the Neptune for when I eventually get a 32x. I really wanted to make sure that I would not need to destroy the 32x to make the Neptune. I will simply just have to take the 32x apart, fold it under itself and plug it in. Well I'll actually have to desolder the choke and resolder it on its side to lower the profile of the edge of the 32x so it will fit in the Replica case.

Again I made a slideshow of the progress I made with the mod and if you've followed my blog you will have seen all or most of them.



And to finish this post off which is a little shorter than I thought it would be. Its more photo heavy as I've basically posted most of my progress as I've gone along. I also made a Youtube video showing the shell and the internal mod.



Hopefully you guys like my replica Neptune shell. I'm so happy that its all finished off, and when I get a 32x I'll make it even more finished off. :-)

Catch you guys later on.

Porl''

Thursday, 23 October 2014

SLOWLY GETTING BACK INTO PROJECT STUFF

Hi Everyone,

I'm back!!! :D Well, I'm not in full on geek project mode again but it's getting there. Our wedding and Honeymoon have now passed which has gone far too quickly!! But the day was amazing and went exactly how we wanted which is all you can ask for. Perfect! Then the day after our wedding we jetted off to Singapore for 4 days then hopped onto another plane and went to Bali for 6 days. The honeymoon was so awesome and such a change of pace from here at home. It was 4 days of non-stop sight-seeing and walking about and then 6 days of non-stop chilling out and relaxing and swimming. It was absolutely brilliant!

Then the next weekend we were off to Gloucester for a Lindy Hop weekend, 3 nights of social dances and 2 full days of workshops/lessons. We love this weekend which happens every year and it was the icing on the cake of our wedding few weeks. :D

Now we're home and getting back to normal I've started finding the time to get some more work done on my Neptune. Not so much the case but the wiring for the modular idea I've had where I won't potentially be ruining an expensive 32x to make a Neptune.

So I've been doodling what I need to do.

As you can see from the picture on the right I'm going to do the Fold Under way of mounting the 32x because of the new placement of the power and reset buttons. They are moved up the board closer to the cart slot, see the photo later on, so the normal stretched out 32x layout wont work as the cartridge connecter area goes over the buttons and they wont work.

The modular idea is to desolder the megadrive's cartridge slot and rather than binning it like you would normally I'm going to solder the short wires to this so that its a repostitioned cart slot. This will mean that I wont have to solder straight to the 32x. I want to not have to do too much modding to the 32x if I can help it and if I can I don't want to put solder all over the cart pins on the 32x. Its going to be a bit tighter in there because of the cart slot but thats the plan anyway.

And once I’ve gotten the cartridge slot moved, which I’m not looking forward to as its a lot of wires to solder and they are the lovely little wires that love to pull away from solder or to snap if you move them even remotely quickly, I’ll then have to get onto making some wires that will hook the 32x up internally. Normally with the Neptune mod you either desolder the A/V in and out ports on the back as well as the PSU port and solder wires from them to the required places on the Megadrive’s motherboard. Obviously with this modular route I don’t want to be taking things off the 32x or soldering to it if possible, I want this expensive peripheral to still be nice, and also problem solvable. I think I have 2 Megadrive 2 A/V plugs in my tool box at home so my plan is to create 2 wires with A/V plugs on the ends that will plug into the 32x. One will go into the A/V in port which will be soldered to the underside of the Megadrive 2’s A/V out area. The other will be soldered to the original Megadrive 2’s A/V port which will be mounted upside down as of The Longhorn Engineer’s original design. Then, in theory the wiring will work exactly the same as the normal way of doing the mod but in a plug and play way. The PSU connection will be done the same way the Mega-CD tail I made for my Jammadrive 2. I will need to sacrifice a Megadrive PSU to get the port but it should also work fine having a plug inside the case.

—— FAST FORWARD Doodle-doodle-doodle-doodle ——

I’ve been writing this post over the span of 2 weeks when I’ve got snippets of time and I’ve actually done some of the modifications to the Neptune wiring already. So I thought I would show its progress so far. Bare in mind I don’t have a working 32x yet, I only have my original FUBAR’d one which I’m using for checking on spacings inside the case etc.


This weekend I started the long task of desoldering the cartridge port and wiring up all the extension wires to it. I’ve recently been getting into The Game Chasers web show on youtube and this kept me company through the slightly tedious task of stepping and repeating the wiring. Here are a few photos of the process of extending the cartridge slot so that it will sit in the position I’ve been thinking will work best. In these photos you can also see the power on / off and reset buttons that I’ve moved so that they will work with the new positioning of the buttons on the Neptune case. You can also see on the underside of the board where I’ve moved a load of capacitors to the make room for the extended cart slots wires to sit. ( Note - you can see the last cart solder point on the right has come away, this was a gutting moment I must admit, but thankfully I traced where it went off to and managed to patch in the wire when re-wiring the cart slot and it all works)


For doing wiring like this I highly recommend the helpful hand crocodile grip stands. They are a god send for holding parts in place while you solder them. It’s such a pain to do this sort of stuff without them.


And here you can see the cartridge slot in place with a copy of Sonic 2 in there from when I successfully tested the slot out. Phew that was such a relief when I switched it on and it worked. Its a little buzzy in the audio department but its not too bad and it could possibly be from interference / cross talk from the unshielded wires. I tried a couple of games but I had it twice not load a game for me and when I inspected the wires one or two had come away from the cart slot. I desoldered these little tinkers and tried a pile of my megadrive games out. Games from different producers and I even got the furthest I’ve ever gotten on Shadow Dancer. So while it was still playing I delicately ran some hot glue over the top layer or connections on the cartridge slot to help give the wiring a little bit more grip and hopefully stop any breaks.

The next step was to get my 32x slotted into place and see how it lines up with the cartridge slot on the top of the case. A little disappointingly I couldn’t get the case to close. It seemed to be held apart from the lower part of the case by nearly 5mm. So off I trotted outside with my dremel and a grinding bit and tried to shave out some of the inner plastic a bit more to give me a smidge more room for the chock to sit as this is the bit that seems to be the tallest part on the outer edges of the 32x.
After some trimming and testing and trimming I got the case to close. :-D

Here you can see how the 32x sits in the folded under method connected via the now repositioned megadrive 2 cartridge slot. Its sitting really neatly in there I think and doesn’t look any different to the soldered in place versions other than the fact its still plug and play.



Now onto the last step of getting the 32x to stay put inside the case, other than the outer case gripping it like a vice haha. I needed to find some screws long enough to reach through the 32x, its lower board and the megadrive 2 motherboard and into the lower cases screw holes. This has been something I’ve been trying to find whenever I’ve been in a hardware store to buy different things like paint etc. But I’ve always come up with nothing as hardware screws are always too big, they won’t fit through the cartridge slot holes. It’s been a really pain in the butt.

But like an idiot I forgot that where I work, which is a radio control car manufacturer and distributor, I might actually be surrounded by screws that could work. And low and behold that seemed to be the case!!! The trick is to find screws that are the same dimensions ( M3 ), have a similar thread spacing and also long enough, which seems to be around 30mm. Asking some of the tech guys here I’ve found that these screws fit and seem to work a treat! : http://www.hpiracing.com/en/part/Z574  I originally tried a different screw which also fit but the head of the screw was quite deep and the cartridge wouldn’t sit in the slot low enough to be very stable.

Here you can see the new long screws holding everything into place. WOOP!


So the next steps, which I haven’t actually done yet. Make some small tin-foil shields to sit between the wires to try and limit any cross talk between the wires. Make 2 sets of A/V cables which will plug into the internally mounted 32x. And finally make a wire to hook up the 32x with power.

So over the next few weeks I’ll tinker away and try to make some A/V and power wires up and get them mounted into the Neptune case. It’s actually all starting to come together finally for this project.

Catch you later


Porl’’

Sunday, 6 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 4. CONTROL PANEL MODS

Hi everyone,

I've made some more progress on "the Machine" this friday afternoon and it's starting to get there now :-D

The aim for the control panel was to get 6 buttons for each player so that I can play my Street Fighter games on there no problem. So I set about drawing out the positions for the new buttons on the control panel so that I could figure out if they would all fit. What I've found is Player One's part of the panel had more than enough room around the existing 3 buttons to get the others to fit. But Player Two's area is really cramped. It's like they ran out of room as they worked along from left to right. So between the 3rd button and the cigarette area is rather cramped. So this part of the panel is going to have to be a bit of a compromise.

Last weekend I'd tried to make a start on the control panel and thought that I would be able to drill out the hole like a little pepper pot with the largest metal drill that I had and then cut out the linking bits of metal with my Dremel. Well let me tell you, that isn't the way to go about drilling the holes out of a metal control panel. To get the one hole done it took me an hour and a half and I went through 2 grinding wheels on my Dremel. This way would take me forever and I would be buying new grinding tools every other button hole.

So I left it there last weekend and during the week I picked up a Holesaw along with the corresponding drill bit from Wickes and set about the control panel again. What a change using the proper tools makes! The holesaw made short work of the control panel and I breezed through this time.


Here is the second player's control area. You can see that button 6 has had to be squashed up to get it to fit. And I've had to fit the extra buttons a little closer to the original holes because of available space. It doesn't feel too tight to use.

 Here you can see the holesaw I used. Its a 29mm holesaw and the buttons fit perfectly into the space you drilled. I thought it might make holes that are a little too big but they are spot on.

One thing to remember though is take out the existing buttons when you start to do your drilling. I didn't do this and buggered up one of my buttons. :-( The holesaw generates lots and lots of really little metal flakes and they can go down the litte gaps around the buttons and jam them up a treat! Because the plastic is quite soft the metal seems to dig in really well and it doesn't feel like it will come un-stuck.

So I'm going to have to order another one to replace the stuck one.

Below you can see the backside of the control panel all wired up. It looks a little bit of a mess but it's as neat as I can get. I can't pull the harness wiring through any further because its pulling the jamma edge up too high for my smaller game PCB's to sit on the bottom of the machine.


You can see that Player One's buttons are laid out more traditionally than Player Two. The spacing is still not exactly how you would normally have it if you were to make the control panel from scratch. But its nice enough I think.

Once I'd gotten all the buttons wired in and tested I started working on a little idea I'd had during the week. One thing I found out from making my first arcade stick for my Super Gun was that if you make an arcade stick that is just 6 buttons you won't be able to play Neo Geo MVS games that require 4 buttons. This sounds a little daft but when you make a 6 button stick for CPS2 Street Fighter games your top row consist of A, B and C from the Jamma harness. And the bottom row are Light Kick, Medium Kick and Heavy Kick which come straight from the CPS2 kick harness. Neo Geo MVS uses button D from the Jamma Harness. So when I made my second arcade stick I made it have 7 buttons so that it had D on there as well.

The problem with the arcade machine is that the control panel has very limited space but I still wanted to be able to play Neo Geo MVS games on it. So I decided to see if I could wire up a switch so that I could convert button 6 to either by Heavy Kick or Neo Geo Button D.

Here you can see the Conversion Switch held in place via Cable ties mounted on my new bases.


The center of the Double Pole Double Throw switch leads to button 6. The left hand tab comes straight from the kick harness and the right hand tab comes from button D on the jamma harness. So if you flick the switch over to the left your hooked up for CPS2 games, and if you flick it to the right you have button D for Neo Geo games. :-D Im really pleased that such a simple switch works a treat! Probably very simple to most people that mess about with electronics or wiring stuff up but being new to this I was quite proud that it worked. woop!


Here you can see the finished control panel all working with the glass window in place. I've got Samurai Shodown running in the machine using my Neo Geo MVS 1F board.




For some reason when the Neo Geo is running in the machine the TV is keeping the channel panel up in the top right corner of the screen. Im a little unsure why its doing this as it doesn't do it on normal Jamma games. I'm pretty confident that when I get hold of the remote for the TV I can get that to turn off though so it's not obscuring so much of the screen.

And as a last little picture, here is how the CPS2 cartridges sit in the bottom of the machine. You can see how the Edge connector is in the back and how smaller boards will just end up hanging from it. Which isn't a good way to have them connected. So I'm going to be making a little box that sits in the bottom of the machine so it raises the boards up a bit.


So what's next for the machine? Im going to be cleaning up the glass window and trying to get the marquee light working. Tidy up the coin door a little bit and remount it to the front of the coin door area. Sort out the back panel of the machine. Repaint it or something as birds have been pooping on it a bit. Ugh!

Catch you on the next update :-)

Porl''


Monday, 31 March 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 3. HARNESS, CONTROLS AND SOUND

Hi Peepzilla's,

I've continued working away on my Arcade machine project and have made significant progress. :-D

Where I left it last time I'd gotten the TV in place inside the cabinet and roughly mounted the chassis in to place so that the cabling would reach where it needed to reach.

Well I had last monday off work so I thought I would spend a good chunk of it getting the Jamma harness mounted into the cabinet and get moving on with sorting sound and controls etc out. In the week between the last bit of machine work and monday I'd received my new Jamma Harness and I'd spent some time wiring up the video cabling to a Scart connecter I had in my box of wires. I made up some R, G, B colour potentiometers so that I could adjust the strength of colour coming from each game and mounted them onto a perspex holder I'd made.

While I was at it I made a perspex holder for my Jamma Test switch as well. This will live behind the coin mech door.


Full of confidence come monday I went to the farm and hooked up the harness to my power supply, flicked the machine on expecting a perfect image on the TV round the front. But what was on the screen was nothing but a diagonally scrolling screen of dissappointment. :-( There was a serious syncing issue!! The image was there, the colours looked nice and bright but the thing was scrolling at such a rate it made your eyes roll! This is an example of why you should test your wiring at home before going off expecting it to work. Darnit!

So I proceeded to try to problem solve the wiring while sitting with my knees up around my ears on the edge of the skate ramp. All the wiring was still attached from the trip from home so that wasn't the problem. I'd heat shrinked up my resistors etc to keep them in place, so I had to cut those away so I could triple check they were the right ones and low and behold the Sync resistor wasn't the right one! There was one colour on the banding that didn't match what my chart said. Unfortuntely I did have a replacement in my box so I had to go home to pick one up. On finding the right one I did a quick check and the resistor that was in the wiring was only a 56 ohm...it should be a 560 ohm! This has got to be the problem!!

So I headed back to the machine full of confidence again with the knowledge that this is surely going to fix the Sync issue. Soldering on a ramp is not easy I must admit so I think I will need to get a little fold up table or something for the future. Flick the machine on and POW! Sync issue is still there!! Officially I am stumped.

Instead of banging my head against a brick wall I decided to replace the control panel items and then head home. The original control parts are ancient! They definetly needed to go. Thankfully this step was a nice quick one and the buttons and joysticks look good in their new setting I think.




I pack up my stuff and head home and get thinking for the rest of the week.

Because I've been using up my holiday before our new allocation comes around in April I had Friday off work as well. So come friday morning I jumped back on to the Sync issue and decided to take off the scart plug as I remembered it was originally going to be a Sega Megadrive scart cable but I had issues with it so left it for spares.

I had a few spare PCB mounted Scart sockets so I got some new wire and hooked one of those up to the harness and BINGO! Worked first try! So my Syncing issue seems to be down to a dodgy scart plug. It must be the way I hooked up the ground links or something inside the plug, but for now that suckers being relegated to the back of the box!

Heres my little 'test area' I.E. my living room haha.




While I had the harness and game up and running I got my heat shrink heated onto the resistors and I hot glued the wires on the Scart Plug and Potentiometers into place. I decided to do it while it was up and running so I could keep checking that the wiring was still all in place. The last thing I wanted was to hot glue the wires etc and then come to check it all and when turning it on I'd glued a broken wire or something.

Full of beans I headed off to the machine and quickly hooked the power supply up to the harness along with my Supergun scart lead to the TV and KAPOW!! The thing is running perfectly now. Stable, bright image and full of awesomeness!! :-D IT. LIVES.!!!!



From here on out I got to work tidying up the harness in the back of the cabinet. Screwing into place the game power supply and finding neat ways to put the power strip into the machine and where to mount my RGB pots.

As I continued to work I took progress video's instead of photos so I have no more photos for this post but I've uploaded the videos to Youtube so here is my dorky voice walking you through the rest of my days progress.

PART ONE:


PART TWO:


PART THREE:


As you can see in the videos I've gotten sound working, the harness routed through the machine and both Players controls set up and working! A freakin arcade machine! :-D

I must admit that I feel very proud of my progress with this project! Never in my wildest dreams as a kid playing arcades every chance I could did I think I would have an arcade machine of my own! And here it is. :-D It still needs a lot of work to finish it off but the bulk is done, it works. So next is polishing really.

I'm going to be making a CPS2 compatible kick-harness next and then drilling the extra button holes into the metal control panel. Sorting out the marquee light and cleaning up the glass and coin door as well as mounting it back to the machine.

I'll be putting up another update on this project soon :-D

catch you later

Porl''

Sunday, 1 April 2012

MY WORKBENCH THIS WEEK


Hi all,

Throughout March I've had to take 9 1/2 days off to use up my statutory holidays and I've been hoping to get a load of work done on my geeky Megadrive projects. Well with the weather being so hot and sunny nearly everyday I've been off work I did a bit more work outside. Helping in the garden, sorting out the patio we're going to be making at home and helping a mate out digging and laying a new path at his house I didn't get as much done as I was hoping.

What you can see on my work area is the Neptune case in the centre with yet more filler on it awaiting a coating of grey primer. A "lost cause" Megadrive 2 awaiting some resurrection on the right. On the left is the starts of a Jamma SuperGun. This arrangement shows the comparison of the new Neptune case next to the original MD2 case which is where it started from. :-)

Last sunday I picked up 2 Megadrive's and 15 games. The night before I got a message from the guy saying that one of the 'drives had stopped working so I got the lot at a more reduced price. I thought I'd give it a go at fixing the 1 megadrive as a learning exercise.

I opened up the case and low and behold its a VA0 board which is the first edition of the Megadrive 2. The first thing I noticed after that was man it was grotty in there! and also that the LED looked like it had exploded! That appeared to be the main contributing factor that the thing wouldn't turn on. I also noticed that the solder around the power socket had come away and the main pin was partially exposed. I changed out the LED and resoldered the power socket and the thing fired up!! HOT DOG!

I went up to our hobby room and plugged it in and got no picture. A little wiggle of the A/V cable and the TMSS screen (trademark security screen) buzzed into view then went again. It also had a damaged A/V port. This thing was really used to death it seems and not very well looked after. I just so happened to have a spare port from my 32x so I desoldered the damaged port and replaced it. Went back upstairs and a stable TMSS screen but then Sonic 2 wouldn't boot. :-( Poo sticks!

I then set about cleaning the cartridge slot as this is a well known problem with them not booting up. There was a heck of a lot of fluff coming out of there. Gave it a sand and then a clean with some cleaning alcohol. Still no boot! Dang it! The next step was me tickling around the underside of the board checking continuaity of all the capacitors and found 2 that didn't show a circuit on my multi-meter. I desoldered the 2 offending cap's and resoldered them to the board. The multimeter showed a circuit for both of them. Woop! This could be it!

A quick check and still no boot but still showing the TMSS screen! I was ready to give up on the thing and call it quits.

This morning I remembered that I had a spare Megadrive 2 cartridge edge connector from the Neptune and set about desoldering the old slot from the "lost cause" and replacing it with the VA2 one. It being a newer version slot would have a better chance of working as It worked on the Neptune Megadrive before it was removed. After a bit of to-ing and fro-ing of the desoldering and replacement it still didn't boot. Game Over!

I can pretty much conclude now that the thing must have been surged somehow which blew the LED and probably blew one of the more delicate components of the board. Oh well, my "restoration" of the "lost cause" didn't work. But, Man! I gave it a blumin good go. Check it out with its VA2 cartridge slot, 32x A/V port and Pimped yellow LED. I got it back from the dead so much that it would turn on and show TMSS but couldn't get it that little extra step to boot.


I gave it a real good college try but it wasn't to be. I was kinda hoping that I would get it up and running and have a machine to experiment with. Oh well. I still have the other MD2 as my next Neptune candidate though. :-)


As this is a long post I'll post up a progress report on my Neptune case which is in its final stages I think. :-)


Porl''

Sunday, 12 February 2012

SEGA NEPTUNE COMPLETED

But unfortunetly It doesn't work :-(

I completed the rest of the tutorial on Saturday. Soldering in all 64 wires from the 32x cartridge points to the de-soldered cartridge area of the Megadrive 2. Its a lot more fiddly than I was expecting it to be! Using the IDE cables made it easier to keep track of which wires went where etc but it still put you in awkward positions to solder. I'm very glad I didn't go the individual wires route, that's for sure!

With all the wires soldered to their new locations it looks pretty neat and tidy and it all fits into the Megadrive 2's lower case without the wires pulling away from their joints. That's a big improvement from the original wiring attempts haha.

When you plug the power and A/V cables in and switch the sucker on though, nothing. Its pumping out a signal of sorts. The screen flicks and goes black and there is a low buzz but that seems to be all. Actually that's not completely true, there is a funny barcode looking block on the bottom of the screen with an empty area next to it. Weird.

My earlier attempts at soldering the Megadrive 2 and 32x link wires in for initial testings pulled a trace away from the 32x which I've fixed with a bridging wire so it shouldn't be that I don't think. It's only on the linking area of the PCB so shouldn't be a critical point from my research on the internet.

I have the feeling that the 32x didn't really work when I got it as it came without cables and untested from ebay. I've done the usual 'repair' technique of removing and cleaning the white ribbon cables and re-seating them but, nadda!

So the next step has me back on the hunt for a 32x to get the Neptune to live! I'm not giving up on the project that's for sure! :-D

I'm going to post up on some forums my problems I'm having with the 32x in a hope that some guru's who've successfully completed Neptune's in the past will know how to fix it or wether the 32x is dead after all.

We will see, the Neptune will live!

Check below for some of my progress photos so far. Click the thumbnail images to see the fullsize versions.

Porl''





Saturday, 4 February 2012

SEGA NEPTUNE DESOLDERED and REWIRED

Its been about a week since I did any more work on my Sega Neptune mod. I'd become a little dishearted with my progress. I couldn't get a proper connection test done with the 32x plugged into the Megadrive 2 with the power and A/V's wired up. It seems that the wires I bought from Maplins are too stiff. Everytime I placed the Megadrive 32x combo into the lower part of the megadrive case wires kept coming away from the solder joints. Rather annoying to say the least!

So I decided to completely re-wire all the work I'd done so far. I've seen a completed Neptune project on photobucket and he'd used IDE Ribbon wire instead of the type of wire I'd bought and it looked really nice.

 Today I got on the desoldering work and have gotten a lot of practice now with my Solder Sucker. I'm getting pretty good with it now which is great as I couldn't really get it to work before. After desoldering 2 A/V outs and a Power Input I decided to tackle the desoldering of the cartridge slot on the megadrive 2. All 64 points! The board looks very clean without the cart slot on it.

I then re-wired the A/V out on the 32x with IDE cable and its a lot neater now and easier to solder up than individual wires.

After that its tinning the cartridge slot on the 32x so It can be wired to the Megadrive 2. Its a bit of a no return step when you get solder onto the cartridge points so I was a little apprehensive with attempting it but it went okay. Oh and I also noticed that the prototype name for the 32x is printed on the board, Mars. Pretty nifty in a geeky way.

So all in all I'm pretty pleased with how my soldering skills have progressed. Hopefully it will all work once its completed.

More updates to follow :)

Porl''


Friday, 27 January 2012

SEGA NEPTUNE MOD PROGRESS

Who would have thought that desoldering was so hard to get your head around? Certainly not me. But even though ive gotten the right tools now its still been a pig and i'd made no progress on the walkthrough until earlier today. I finally removed the heat sink off the md2 main board with the help of an extra pair of hands (my girlfriend) and now gotten cracking with the mod and feel like im making headway. :-)

Also my case mod has been making progress and starting to look more like the 2 prototype neptunes that can be seen on Google. Hopefully it will turn out relatively close in the end.

Photos to follow :-)

Porl"