Showing posts with label old school. Show all posts
Showing posts with label old school. Show all posts

Monday, 11 April 2016

YES ANOTHER GAMEBOY....


So again it's been a while since I posted anything up on my Blog. The past few months have flown by and I've just bit-d and bob-d about with projects but haven't really got any finished during the time. It's a shame but I'm still super excited about retro gaming projects and still have several lined up. One major one I need to get to is changing the battery on my CPS2 all-in-one Marvel Vs Capcom board. The battery is pretty old on it and I need to grow the nerve up to change it. Apparently they work differently to normal CPS2 boards and you have to change it while the game is on and playing!! If theres no power and the battery gets taken out it dumps the encryption keys and thats it, you need to get it phoenixed! And I don't want that at all!

Anyway, what's the story with me getting another Gameboy!??! Well it was a bit random really, I'd been into my companies (where I work, I don't own it haha) RnD department on the scrounge for some AA's to run my DMG Gameboy and told them why I wanted them. They very kindly gave me some retro fuel cells for the Gameboy and then a few days later one of the guys from there came over to my desk and gave me his old Gameboy Color! For Free!!! Woo! It's been sitting in his loft and when he saw I was interested in playing them he thought someone should play it and just bought it in. Man I was stoked! And green is my favourite colour so its even better! It came with Star Wars pod racing in it which I haven't tried and Brain Training for Nintendo DS (Which I have been using to get my maths skills better than the crappy Graphic Designer stage they are at now haha).

The Gameboy isn't in mint condition or anything, it's been played and Im more than happy with that. The screen is scratched slightly but you don't see them when the game is on. Oh and the battery cover was missing. I don't understand how so many Gameboys have no battery covers?! Do the clips break on them or do kids just not put them back on when changing the batteries and they disappear? Anyway, I dropped £3.99 on amazon and got a repro cover and its now complete. :-)


And I've started working my way through Zelda : Links Awakening. It's really good so far and I've just entered the second dungeon ; Bottle Grotto. I've got a lot of game to play but It's very much a game I can pick away at I think. Also Im very impressed with the screen on the Gameboy Color. I didn't think the viewing angles etc would be improved over the DMG but it really is a step up! It's a lot easier to see in normal daylight. When it gets dark etc the game gets switched into the backlight DMG ;-)

Oh also, I got this game with some of my birthday money and I've started the trek into Dark Souls 2 on PS3. I've heard that it is a solid game and I've not really been interested in it for years, but I watched a Giant Bomb quick look on Dark Souls 3 and they completely hooked me. It actually looked really fun and the style, graphics and gameplay looked really good! So I dropped £6 and picked it up. Well, It IS FOOKING SOLID!! haha. I've played a few hours of it and Im totally stuck already. Its not a hand holder at all which is really interesting and Im determined to get further, it has definatly hooked me!

I've looked up a tutorial and I was heading into an area I'm no way near strong enough to go through yet which has been why I've died, and died and died etc etc etc over and over again :-P

Oh and I also have Metal Gear Solid V : The Phantom Pain to play through. Im super into MGS and Im really looking forward to getting some play time in on it, I think Dark Souls 2 needs to be done first though...we'll see.

So I thought I would drop an update and I need to get more projects finished.

Hopefully I'll have some actual finished stuff to show soon.

*fingers crossed*

Porl''

Monday, 19 May 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 6. FINISHED!

Hi all,

It's been a couple of weeks since my last update so I thought I would post up a quick update on the Jamma arcade machine resurrection.

ITS FINISHED!!! :-D

Yep indeedy. I've been over to the machine over the last weekend and finished up the last little touches I wanted to do to it so I can call it done. And its a pretty great feeling to know that I've taken a machine that was basically sitting and rotting broken and unusable and its now a tidied up and rejuvenated arcade machine that can be used to run both Jamma and MVS games.

The main finishing touch I wanted to do was re-fit the blackout card around the monitor so that you couldn't see into the machine while playing it and it just makes you focus on the game your playing. When I was removing the card to do the cleaning a part of it got torn so I had to tape it back together.

You can see the join if your looking but Im pretty sure if you didn't know it was torn and repaired you wouldn't spot it. It needed a little trimming and adjusting to get it to fit the new monitor shape nicely but in the end (with some stapling and then re-stapling) I got it to fit how I wanted and closed up the front of the machine and clamped the latches down so its all secure at the front.

On the left you can now only see me and the wall behind me reflecting in the glass rather than seeing straight into the cabinet.


Below you can see a kind of POV of how it looks when your playing. You really just see the game now.



The next step was to tidy up the dangling wires inside the coin door area so I got some of my cable tie bases stuck to the inside of the wood and cable tie'd the wires out of sight. Nice and easy.

I also wanted to mount the Test Switch within the coin mech area on the back of the coin door but the wires weren't long enough so I got a pair of off cuts from the jamma harness and extended them so that I could neatly route the wires along the inside of the cabinet and out to the coin mech nicely. So now when you open the coin door to get to the remote to set the TV to AV so that the picture is perfect the Test switch cabling is no longer pulling on the harness wiring and the door swings freely. :-)

And that's it! :-D I wanted to make a new marquess sign for the machine which I might still do at some point but It all still works and fits and is how the machine was last set up so I think its good for now.

The machine now needs some games played on it so it can be used again. At the minute I've gotten my Jammadrive 2 in permanent residence so that I can get blasting some of the amazing Megadrive arcade conversions I have. Golden Axe really plays nicely in the stand up cab set up even though its still the megadrive version.

Here is the arcade machine in its new location for a while. As you can see I had my trusty assistant with me helping me out. Unfortunately he's too short to reach the Player 2 controls. haha :-P

As I said numerous times Im really stoked out with this project and how I've managed to bring an actual arcade machine back to life from the dead! Its been a project where I've learnt a lot and gained a lot of confidence in this area of retro games electronics / wiring etc.

I have another arcade machine project on the go at the minute, yes I know! Another! But this project is very different to this machine so again its a neat learning experience.

So expect another post up here soon. Hopefully I get a major component for it back tomorrow (fingers crossed) so I can really get to work on it.


Porl''

Monday, 28 April 2014

HOMEMADE SCAN LINE GENERATOR - MID-WEEK PROJECT

Hey y'all,

Last week inbetween working on things for my arcade machine (fixing the blackout paper and making extension wires etc) I started work on something I've been wanting to make for ages! A Scan Line Generator for my dreamcast! :D

As always I headed over to mmmonkey's awesome modding website www.mmmonkey.co.uk and started reading up on how you make them and what sort of bits and bobs I would need to get. Well, as it turned out I'd had some fore-thought and bought some of the required IC's and some matrix board last year when I was thinking of giving it ago. So All I would need to get would be the male and female vga ports and a little project box to house it all in.

With this in mind I started out on monday night with my soldering iron and started following mmmonkey's photos and write up. I found it a little confusing at points to follow along and know what was going on but after some cups of tea (and one hot chocolate with all the trimmings) I had a finished off matrix board. Awesome!!

I couldn't try it out though because the next step was to make a VGA extension cable (female - male) so that I could hook the R,G,B, V sync, H sync and Ground up to one end of the cable.

Fast forward a couple of days and I headed over to Maplin in Tamworth and picked up the sockets and project box so I could carry on with my little project. Fast forward to thursday and I get soldering again and the cable is made up and the SLG is soldered up to one end of the cable.


Cue excited running upstairs to plug it into my Dreamcast and check out the kick-ass scanlines!!!.......no scan lines! :-( There was a picture but five wiggly bands of what looked like interference. Darn it!

I looked over the matrix board again and noticed that one of my ground links wasn't hooked up so I bridged that and replaced a resister leg bridge with a small bit of wire. Cue new test and the same result!

hmmm

I got the images of the SGL progress from mmmonkey's website on the Tablet and got a fresh cuppa to ponder where I'd gone wrong.

I couldn't spot any differences until I went to the start of the article and looked at his original sketch. Could I have the chips in the wrong way round?! Could it be that simple?! I popped out the 74 and the 125 IC's giving myself a mental High Five that I'd had the forward thinking to solder in sockets rather than soldering straight to the chips themselves. If I hadn't it would have been pretty much starting from scratch if I'd have to desolder both the chips to flip them.


A quick check on the main TV downstairs and whats this?...could it be? SCANLINES!! WOOO! It took a little bit of head scratching but it's worked in the end!


Check those suckers out! That's some retro viewing right there on a modern LCD TV :-D

With the scan lines all working nicely I headed back to the project bench and started finishing off the casing.

And here is the finished result in the project box. I got the VGA cable sitting nicely in between the 2 socketed IC's which will help keep it all snug in its box, even though the hot glue will probably do anyway :-P


With the box all finished off I popped upstairs and hooked the Dreamcast back up to my PC monitor and put the SGL inbetween the two and flicked the power switch. The image comes on for a second then dissappears!! NOOO!! I hit my odd / even lines switch and nothing, turned the monitor on and off and it again appears for a second then dissappears. Darnit!

So I tried it on my smaller flat panel tv in my games room and nice scan lines show up.

It seems that my PC monitor isn't compatible with my SGL. Doh! Im not sure why. Could be that I've left a few of the pin's floating rather than grounding them out but I've hot glued it all in place now. Oh well, it was only a mid-week project and it works properly on my TV's :-D So when I fancy some Dreamcast on the big TV I can have nice old-school scan lines running on there.

I have enough IC's etc to make another SGL if I fancy it at some point and I'll ground out the floating pins and add in another switch to alter the width of the scan lines. I went with the basic version to start with to see if it would work or not.

Im really pleased with the result in the end, even though it doesn't work on my PC monitor. Its a shame but not the end of the world. :-)



Looks pretty neat all finished. If you want some retro scan lines on your VGA modded dreamcast then I recommend checking out mmmonkey's guide. Its a nice cheap and pretty quick project to get some retro goodness on your TV.

Just a quick last minute photo. It turned out not too dissimilar to my drawing I made during the week :-) I was trying to figure out how the video signal would run and which way it would face inbetween the monitor / TV and Dreamcast.


Catch you all later for the next project update.

Porl''

Wednesday, 16 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 5. MARQUEE AND JAMMADRIVE 2

Hi All,

Well, the weekend has passed and I managed to get a little bit of work done on the arcade machine while my fiance was planting trees with her mom in one of the fields. Shirking a little bit of manual labour I slinked off to my arcade machine to continue work.

My main aim for the weekends work was to try and figure out the marquee light and try to get that hooked up and working. I must admit though I hadn't got a clue how the thing hooked up to the power supply as it was just 2 wires and they weren't standard colourings to the wires. Hmm, surely one has to be ground and one live? There's a sticker on what looks like the ignitor? power block for the light that says 240v so I thought 'brilliant! I'll hook it up to a mains plug and see what happens'. Well, what happened was the bulb got really bright then a burning spot appeared at a part of the bulb and it switched off. Doh!! Burnt it out and my confidence with getting that thing working dropped through the floor.

I could try to get another bulb to fit but I might struggle and then it could just burn out like this one did because its not wired correctly, so I decided to head down to my local B&Q diy store and pick up some tree ties for Roz and her mom and picked up a small strip light while I was at it. While I was there I checked over all the lights and checked that the one I got was mains powered so I could just hook it up and I'd be away.

I had a good long piece of mains cabling and scrounged a plug and hooked up the light to check that it fired up and worked okay. And, bingo! It worked! Next step is to get it mounted to the marquee board and check again. Here you can see it mounted to the board before I routed the wiring down the back trunking of the machine and down to the power strip thats sitting in the base.


After I got it all cable tied to place and hidden in the trunking I go it switched on in its new home. :D


Check that glow! haha. Another tick on my list of things to do there. Marquee light, done!

Here's how the machine looks at the minute with the glass and marquee sign all back in place.

Looking pretty snazzy I think. I don't know what it is but when the light turned on it just clicked to me. This is finally an arcade machine, it just feels more right.

During the week I'd received some new Neo Geo MVS games so I thought I'd bring one of the cartridges with me to 'test' out in the cabinet. Metal Slug 2! :D

Its crazy how different the game looks compared to my little LCD TV I've got at home. Standing up close to the CRT monitor with the scan lines etc makes it feel a lot more proper.

I got a nice little stash of games and I'm really itching to complete them all but the one thing I'm making sure I don't do is credit my way through them. I.e. just pressing the credit button continuously to force my way through the games. One thing I've been doing with Metal Slug 2 is giving myself 3 credits and 3 credits only. Trying to recreate only having so much change in my pocket like when I was a kid. Man, is Metal Slug 2 a hard game though!! I can only get to the end of level 3 so far with my 3 credits. Its crazy tough even on level 4 difficulty settings. I'll get there though.

The Games I got (as I got side-tracked there) are : Metal Slug 2 (loose cart), Metal Slug 4 (full kit), King of Fighters 2001 (loose cart), Puzzle Bobble (loose cart) and Tecmo Soccer '96 (loose cart). I'll probably be selling on Tecmo Soccer as Im not that into football games but the others are definate keepers.

So that was Saturday's work and I thought I would be all done for the weekend but we headed back on the Sunday so Roz could help her mom out with some more tree's so I had an idea of what I could leave in the machine semi-perminantly as I don't want to be leaving my 'real' arcade boards in the machine when it's not at my house yet.

So I used the time in the morning at home to source out an old Megadrive / Mega CD base plate from my wardrobe to see if I could modify it into a PCB stand for my Sega Jammadrive 2 :-)

I found the base plate out but quickly found out that its not going to fit the Jammadrive 2 unless I take the rubber feet off the bottom of the casing (not gonna happen as I want it to look stock :P ) or modify the plate. So I got my metal saw out and started hacking away at the base. I got a little way but needed some proper equipment so I took it to the farm and used the saws there.

Here you can see the Jammadrive 2 next to where I was working so I could keep offering up the plate to it to see how it was fitting.

Right, a little disclaimer...I'm not going to show the finished off plate because its VERY embarrassing and looks like a torture device from Vlad the Impaler (and it actually did impale me at one point and cut my hand doh!) but it does fit nicely and work very well. I drilled out some holes and mounted PCB feet that I had spare so that I could then screw that into the internal wooden wall of the arcade machine.


And here is the Jammadrive 2 sitting in place on the wooden wall. The way I positioned it is so the weight of the console pushes downwards onto the mounts of the base plate so it will keep in place and it also has the Jamma edge at a nice easy to access position. I've also mounted it quite high on the board so that I can still fit other arcade games in there past it so I don't have to take it out all the time to put other game boards in.

Im really pleased with how it sits in the cabinet I must admit and really happy that the baseplate worked after all my hacking of it (and my hand).

And here you can see the machine running Streets of Rage from the Sega Mega Games 6 cartridge. A neat little fact about this cart is that it has the full version of Streets of Rage on it so much that if you flick it over to Japanese language you get the game Bare Knuckle instead of Streets of Rage :D A good cart to test your language switch mods on ;-)

I thought I could leave this cart in the machine and there are a few games to have a blast on when there aren't any arcade boards plugged in.

Also its inspired me to dig some of my megadrive arcade converstions out of my shelves such as golden axe and I know its not technically an arcade game but its pretty close to the original, Splatterhouse 2.

Oh, I also painted up the old coin door that I mentioned in one or two of the video progress reports. Well it turns out after I painted it up that it didn't fit and wasn't the correct door!! Double dang it!

But I scratted around and found the proper one which is chrome and only needed a quick brush down to look half decent again. I mounted it into place and quickly tie-wrapped my Test Button to it but I'm going to extend the wiring on that so that its neater when you open the door.

And that's the progress so far. I'll leave you until the next post.

Catch you later

Porl''

Monday, 14 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 4.5 - videos

Hi peeps,

Here is a small update for the last progress report. I finally managed to upload the video progress reports to Youtube over the weekend so I thought I'd post them up here while I carry on working on the cabinet.

I know you can see the progress in the photos but I always like to see arcade machines in action with the game up and running and yelling out of the way too loud speakers! haha :-P

Capcom CPS2 button demo:


Neo Geo MVS button demo:


catch you on the next update!!

Porl''

Sunday, 6 April 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 4. CONTROL PANEL MODS

Hi everyone,

I've made some more progress on "the Machine" this friday afternoon and it's starting to get there now :-D

The aim for the control panel was to get 6 buttons for each player so that I can play my Street Fighter games on there no problem. So I set about drawing out the positions for the new buttons on the control panel so that I could figure out if they would all fit. What I've found is Player One's part of the panel had more than enough room around the existing 3 buttons to get the others to fit. But Player Two's area is really cramped. It's like they ran out of room as they worked along from left to right. So between the 3rd button and the cigarette area is rather cramped. So this part of the panel is going to have to be a bit of a compromise.

Last weekend I'd tried to make a start on the control panel and thought that I would be able to drill out the hole like a little pepper pot with the largest metal drill that I had and then cut out the linking bits of metal with my Dremel. Well let me tell you, that isn't the way to go about drilling the holes out of a metal control panel. To get the one hole done it took me an hour and a half and I went through 2 grinding wheels on my Dremel. This way would take me forever and I would be buying new grinding tools every other button hole.

So I left it there last weekend and during the week I picked up a Holesaw along with the corresponding drill bit from Wickes and set about the control panel again. What a change using the proper tools makes! The holesaw made short work of the control panel and I breezed through this time.


Here is the second player's control area. You can see that button 6 has had to be squashed up to get it to fit. And I've had to fit the extra buttons a little closer to the original holes because of available space. It doesn't feel too tight to use.

 Here you can see the holesaw I used. Its a 29mm holesaw and the buttons fit perfectly into the space you drilled. I thought it might make holes that are a little too big but they are spot on.

One thing to remember though is take out the existing buttons when you start to do your drilling. I didn't do this and buggered up one of my buttons. :-( The holesaw generates lots and lots of really little metal flakes and they can go down the litte gaps around the buttons and jam them up a treat! Because the plastic is quite soft the metal seems to dig in really well and it doesn't feel like it will come un-stuck.

So I'm going to have to order another one to replace the stuck one.

Below you can see the backside of the control panel all wired up. It looks a little bit of a mess but it's as neat as I can get. I can't pull the harness wiring through any further because its pulling the jamma edge up too high for my smaller game PCB's to sit on the bottom of the machine.


You can see that Player One's buttons are laid out more traditionally than Player Two. The spacing is still not exactly how you would normally have it if you were to make the control panel from scratch. But its nice enough I think.

Once I'd gotten all the buttons wired in and tested I started working on a little idea I'd had during the week. One thing I found out from making my first arcade stick for my Super Gun was that if you make an arcade stick that is just 6 buttons you won't be able to play Neo Geo MVS games that require 4 buttons. This sounds a little daft but when you make a 6 button stick for CPS2 Street Fighter games your top row consist of A, B and C from the Jamma harness. And the bottom row are Light Kick, Medium Kick and Heavy Kick which come straight from the CPS2 kick harness. Neo Geo MVS uses button D from the Jamma Harness. So when I made my second arcade stick I made it have 7 buttons so that it had D on there as well.

The problem with the arcade machine is that the control panel has very limited space but I still wanted to be able to play Neo Geo MVS games on it. So I decided to see if I could wire up a switch so that I could convert button 6 to either by Heavy Kick or Neo Geo Button D.

Here you can see the Conversion Switch held in place via Cable ties mounted on my new bases.


The center of the Double Pole Double Throw switch leads to button 6. The left hand tab comes straight from the kick harness and the right hand tab comes from button D on the jamma harness. So if you flick the switch over to the left your hooked up for CPS2 games, and if you flick it to the right you have button D for Neo Geo games. :-D Im really pleased that such a simple switch works a treat! Probably very simple to most people that mess about with electronics or wiring stuff up but being new to this I was quite proud that it worked. woop!


Here you can see the finished control panel all working with the glass window in place. I've got Samurai Shodown running in the machine using my Neo Geo MVS 1F board.




For some reason when the Neo Geo is running in the machine the TV is keeping the channel panel up in the top right corner of the screen. Im a little unsure why its doing this as it doesn't do it on normal Jamma games. I'm pretty confident that when I get hold of the remote for the TV I can get that to turn off though so it's not obscuring so much of the screen.

And as a last little picture, here is how the CPS2 cartridges sit in the bottom of the machine. You can see how the Edge connector is in the back and how smaller boards will just end up hanging from it. Which isn't a good way to have them connected. So I'm going to be making a little box that sits in the bottom of the machine so it raises the boards up a bit.


So what's next for the machine? Im going to be cleaning up the glass window and trying to get the marquee light working. Tidy up the coin door a little bit and remount it to the front of the coin door area. Sort out the back panel of the machine. Repaint it or something as birds have been pooping on it a bit. Ugh!

Catch you on the next update :-)

Porl''


Monday, 31 March 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 3. HARNESS, CONTROLS AND SOUND

Hi Peepzilla's,

I've continued working away on my Arcade machine project and have made significant progress. :-D

Where I left it last time I'd gotten the TV in place inside the cabinet and roughly mounted the chassis in to place so that the cabling would reach where it needed to reach.

Well I had last monday off work so I thought I would spend a good chunk of it getting the Jamma harness mounted into the cabinet and get moving on with sorting sound and controls etc out. In the week between the last bit of machine work and monday I'd received my new Jamma Harness and I'd spent some time wiring up the video cabling to a Scart connecter I had in my box of wires. I made up some R, G, B colour potentiometers so that I could adjust the strength of colour coming from each game and mounted them onto a perspex holder I'd made.

While I was at it I made a perspex holder for my Jamma Test switch as well. This will live behind the coin mech door.


Full of confidence come monday I went to the farm and hooked up the harness to my power supply, flicked the machine on expecting a perfect image on the TV round the front. But what was on the screen was nothing but a diagonally scrolling screen of dissappointment. :-( There was a serious syncing issue!! The image was there, the colours looked nice and bright but the thing was scrolling at such a rate it made your eyes roll! This is an example of why you should test your wiring at home before going off expecting it to work. Darnit!

So I proceeded to try to problem solve the wiring while sitting with my knees up around my ears on the edge of the skate ramp. All the wiring was still attached from the trip from home so that wasn't the problem. I'd heat shrinked up my resistors etc to keep them in place, so I had to cut those away so I could triple check they were the right ones and low and behold the Sync resistor wasn't the right one! There was one colour on the banding that didn't match what my chart said. Unfortuntely I did have a replacement in my box so I had to go home to pick one up. On finding the right one I did a quick check and the resistor that was in the wiring was only a 56 ohm...it should be a 560 ohm! This has got to be the problem!!

So I headed back to the machine full of confidence again with the knowledge that this is surely going to fix the Sync issue. Soldering on a ramp is not easy I must admit so I think I will need to get a little fold up table or something for the future. Flick the machine on and POW! Sync issue is still there!! Officially I am stumped.

Instead of banging my head against a brick wall I decided to replace the control panel items and then head home. The original control parts are ancient! They definetly needed to go. Thankfully this step was a nice quick one and the buttons and joysticks look good in their new setting I think.




I pack up my stuff and head home and get thinking for the rest of the week.

Because I've been using up my holiday before our new allocation comes around in April I had Friday off work as well. So come friday morning I jumped back on to the Sync issue and decided to take off the scart plug as I remembered it was originally going to be a Sega Megadrive scart cable but I had issues with it so left it for spares.

I had a few spare PCB mounted Scart sockets so I got some new wire and hooked one of those up to the harness and BINGO! Worked first try! So my Syncing issue seems to be down to a dodgy scart plug. It must be the way I hooked up the ground links or something inside the plug, but for now that suckers being relegated to the back of the box!

Heres my little 'test area' I.E. my living room haha.




While I had the harness and game up and running I got my heat shrink heated onto the resistors and I hot glued the wires on the Scart Plug and Potentiometers into place. I decided to do it while it was up and running so I could keep checking that the wiring was still all in place. The last thing I wanted was to hot glue the wires etc and then come to check it all and when turning it on I'd glued a broken wire or something.

Full of beans I headed off to the machine and quickly hooked the power supply up to the harness along with my Supergun scart lead to the TV and KAPOW!! The thing is running perfectly now. Stable, bright image and full of awesomeness!! :-D IT. LIVES.!!!!



From here on out I got to work tidying up the harness in the back of the cabinet. Screwing into place the game power supply and finding neat ways to put the power strip into the machine and where to mount my RGB pots.

As I continued to work I took progress video's instead of photos so I have no more photos for this post but I've uploaded the videos to Youtube so here is my dorky voice walking you through the rest of my days progress.

PART ONE:


PART TWO:


PART THREE:


As you can see in the videos I've gotten sound working, the harness routed through the machine and both Players controls set up and working! A freakin arcade machine! :-D

I must admit that I feel very proud of my progress with this project! Never in my wildest dreams as a kid playing arcades every chance I could did I think I would have an arcade machine of my own! And here it is. :-D It still needs a lot of work to finish it off but the bulk is done, it works. So next is polishing really.

I'm going to be making a CPS2 compatible kick-harness next and then drilling the extra button holes into the metal control panel. Sorting out the marquee light and cleaning up the glass and coin door as well as mounting it back to the machine.

I'll be putting up another update on this project soon :-D

catch you later

Porl''

Wednesday, 19 March 2014

SEGA DREAMCAST INTERNAL VGA MOD

Howdy!!!

Man I must be back into the blog posting big time haha! So many posts in one week!

Anyway, this morning I made a very quick video showing the Dreamcast I modded the other month. I'd been meaning to post about how I did it but thought this morning that I would make a quick video instead and show it working etc.

Its a bit of a rambling video as I did it as soon as I woke up this morning so excuse the stupid throat clearing. I was still drinking my morning cup of tea so I wasn't fully up and running yet haha.



I recommend trying this mod out if your thinking of running it on a monitor and don't want to splash out the cash for the VGA cables. The components really are so much cheaper. And use the Kynar wire that Mmmoneky uses as you will get the tight case to fit back together a lot easier. :-)

Catch you later

Porl''

Tuesday, 18 March 2014

ARCADE MACHINE REFURBISHMENT - RESURRECTION PART 2. MONITOR

Hi Again ;-) time for another update! 2 in the space of a week!? What's this craziness?!

Well, we were at the farm on sunday so I took my tools with me and thought I'd make a start on getting the TV out of its casing so I could see what's what. I'm really hoping that it will fit the frame otherwise its going to take some figuring out to make new fixings.

I took the back of the TV and had a nose around the cabling of the chassis as well as what looks like a grounding loop that sits behind the tube. All looked similar to the existing broken monitor which is a good start :-)


Then I attempted to discharge the tube in case it was still holding any deadly volts in the there. I hooked my wired up screwdriver to the grounding on the cabinets frame and poked about under the rubber cap. All seemed good so off came the Anode cap and I started stripping out the chassis from the casing.

With the chassis and the screws undone I could take the TV out of its front casing. And here comes the moment of truth, offering up the TV into the housing to see how it fits........and it fits perfectly!!!! Absolutely spot on alignment with the mounting holes. Hot Dog!! :-D



I was really hoping it would at least be close so this is a great result!!

The next step is to mount the chassis into the cabinet in a place where all the wiring is within reach of the anode area and the tube neck etc. I've realised that the TVs chassis is bigger than the old monitor so I will have to put it somewhere differently. It won't fit underneath the tube assembly like the old monitors. Doh. Shouldn't be too much of a problem though.


Last night I did a quick modification to the chassis and extended the I.R. sensor from the front of it so that I can mount it underneath the tube at the front of the cabinet. So when the whole cab' is powered on I will be able to switch the TV on with its remote. Hopefully it will work when I get to testing it in the cab :-P Normally in an arcade the monitor will turn on and off with the main switch on the top of the cabinet but I can't really do that. So a little modding was in order.



I think the next step is to get it all wired together again and take my Supergun and a game so I can test that the TV is powering up and displaying the imagery okay while I wait for the harness and controller stuff to turn up.

Catch you on the next update. Hopefully I will have made more progress :-)
Porl''

Wednesday, 3 April 2013

JAMMA SEGA MEGADRIVE 2 : PART FOUR

Howdy y'all,

It's been a little while since I posted last about a geeky project. Basically I've been caught up over the last few months with house / garden improvements as well as doing an RGB mod to the PC Engine I purchased from ebay a while ago. I was having a really hard time for some reason with getting the mod to work and finally got it figured out. Basically the best tip I can give is draw down the wiring locations your going to use and you do use on a piece of paper as you go. I didn't and kept mixing my wiring up like a dope.

Anyway, I've been of on whats commonly called a "Stay-cation" this last week and chose to use some of my holiday at home to finish up some retro projects I had on the go as well as play some games etc. The main project I wanted to finish was the Jamma-drive 2, which is what I did.

With the controls being finished in Part Three all I needed to do was possibly overclock the processor to a switchable 10mhz and finish off the casing. Tidy it up and paint it, then using printable water-slip decal paper make a decal for the casing.

After having a good play on the Jamma-drive2 I decided I was going to have a go at overclocking the processor, shouldn't take too long seen's I've done it before. I set about making my crystal circuit and then started the process of heating pin 15 and with the pick tool, slowly pull the leg out from underneath the processor. The legs on the processors for the megadrive 2 are curled underneath it to slightly raise it from the pcb, I guess for giving it some cooling. Anyway, I dont think I had the soldering iron hot enough and pulled the solder pad up with the leg of the processor!!! The scariest possibility happened!! Man I was cross with myself. This is the reason that not main people overclock the model 2's, its way easier to just cut the leg of the model 1 and work on that rather than threading the needle of the model 2. So, with the solder pad now pulled from the board and stuck to the leg what do I do? I try to take clean the leg up and get the solder pad off it and the leg has taken too much wiggling and snapped off! PERFECT!! >:-( Screwed processor city!

I put everything away and took the pup out for a walk to try to get away from the ruin I'd just created, I'd spent all this time making a Jamma-drive and then balls-ed it up overclocking it! Gah!

After an hour we got home and I started trying to see if I could fix it. Out came the pick tool again and I scratched away some of the plastic around the broken leg to expose some of the broken leg and got a little wire soldered onto it. From a video that has been taken off youtube I remembered something about a guy soldering to a point on the board next to a printed 10. So with a "what the hell!" mentality I soldered the wire into the "10" location and went to see if it would work. And what do you know? I blumin' fixed it! :-D

So lesson learned, don't get cocky when trying to lift leg 15 when overclocking and if you do end up snapping the leg off or pulling the solder pad from the board, you can wire to location 10 that is just below the processor. This has fixed the megadrive and its clocked as standard 7mhz. I think I'll probably attempt to overclock it now I know its working but I think It's going to stay at 7mhz so I can play it for a while :-)

Here you can see location 10 that I wired too. I don't have a photo of the wire from the processor to it but you can see it in the video below. You wire from the processor leg into 10 to make the link work.

Now that the thing actually works again (Phew!!) I set about finishing the rest of the project.

I stripped the Jamma-drive 2 out of the case and started finishing up the new expansion port. Sanding it and trying to get it as flat and blended as I could.


Here you can see the milliput holding the expansion port to the case and hopefully see it smoothed into the original case so that once painted it should look pretty stock.

Next step is to masking tape the little spongey feet of the case so that they don't get caked in paint as well as the sticker telling you what serial number etc your megadrive is. Then it's off to the painting stage.


I gave the case a quick coating of grey primer over the new expansion port area and then painted the whole of it with Halfords Matt Black car paint. I've found that it gives a finish that is very close to the way the plastic looks on the original Megadrive's. So once its dried it will get a coating of a Matt Varnish so that it keeps its plasticy look rather than being all glossy. In the photos it looks glossy but that is because its still drying. You might also have spotted the Neptune case having another coating of paint. I did a bit more work on it on my holiday but that is for another post ;-)

So, The case has been painted and now is dry. So, what does it look like?!



Pretty good to me, I know it could be a little smoother but to be honest this project has been taking too long, so it gets a tick from me. And in certain lights, as you'll see in the video, you can't really see the join. :-) Overall Im really please with the look of the expansion port. Especially with how sturdy it is, It has no wobble or flimsy-ness to it.

And here is how the hot glue and milliput is covered inside the case. you can see the kind of "welding" I did with it to fix the new expansion port in place. And its solid, doesn't feel at all like it will crack or break.

Time to put it all back together again and get the switches set into place.

And here's how the case and new side expansion looks with everything all built back inside the casing.
 
Looks pretty sweet I think !!! :-D Im very happy with how it's fitted together, and when its sitting on the table you wouldn't even think there was anything going on underneath the case. A real Street-Sleeper :-D

So, for the finishing touch to this little project. I want it to look stock but I also want it to still show a little hint as to what it is. To achieve this I bought some water-slip decal paper from the internet so that I can make my own "Jamma-drive 2" logo to replace the megadrive 2 logo thats already on the case. To start I measured up the height of the existing logo and got onto illustrator, and with a Sega typeface I layed up my logo. Logo all made to size and its onto the printer to get the water-slip decal printed out. Once its printed you have to spray some Matt Varnish onto the decal to make it waterproof and then onto dunking it in warm water.


And with a little bit of wiggling here is what the finished decal looks like on the case with a megadrive 2 underneath for comparison. :-)


Im super happy with how the whole project turned out. I don't think the case could have come out any better, the waterslip decal really puts the cherry on the cake as it would make you look over the jamma-drive and think its standard but make you do a double take and go "what!?!"

And here are 2 videos I made of the Jamma-drive 2. The first video showing you the insides of the Jamma-drive2, including the overclock repair.



Here is the second part which show's the Jamma-drive 2 playing some games. :-D



Man I'm happy this project is finished now as it was meant to be a nice quick and easy one, but with the RGB problem and then having to figure out the controller pads it dragged on a bit. But the finished 'drive has come out great I think.

Catch you all later guys

Porl''